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  1. Apr 05, 2013
    • jsiegle's avatar
      Run astyle to make code format more consistent · ea8c1c90
      jsiegle authored
      To run this in the future, install astyle (sudo apt-get install astyle),
      then enter the following from the top-level project directory:
      
      astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h"
      
      This will convert tabs to 4 spaces and ensure that brackets are on
      their own lines.
      ea8c1c90
  2. Apr 03, 2013
    • aacuevas's avatar
      Windows.h include not needed with juce 2 · 3f56af92
      aacuevas authored
      With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions.
      Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
      3f56af92
  3. Mar 21, 2013
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
  4. Dec 26, 2012
  5. Oct 06, 2012
  6. Sep 20, 2012
  7. Jul 21, 2012
  8. May 21, 2012
  9. May 07, 2012
  10. Mar 11, 2012
  11. Feb 20, 2012
    • jsiegle's avatar
      Procesors now use enable/disable instead of prepareToPlay/releaseResources · eb708604
      jsiegle authored
      Since every processor now gets asked to enable() prior to the start of
      acquisition, it's much simpler to move the steps involved in preparing
      for acquisition into these methods. This the processor from beginning
      acquisition when prepareToPlay() is called upon initialization.
      eb708604
    • jsiegle's avatar
      Fixed bug in LfpDisplayCanvas · 49ae303f
      jsiegle authored
      When an LfpDisplayCanvas was hidden for more than a few seconds, it would lose
      track of the displayBufferIndex, causing it to pause for a few seconds when
      it comes back into view. Now, the DataViewport sends a "refresh" reminder
      to the canvas, to remind it to update its buffer indices in order to
      display new data.
      49ae303f
  12. Feb 19, 2012
  13. Feb 11, 2012
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