- Apr 09, 2013
- Apr 08, 2013
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jsiegle authored
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- Apr 05, 2013
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
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- Apr 03, 2013
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aacuevas authored
With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions. Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
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- Mar 29, 2013
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Josh Siegle authored
For some reason, "getCustomTypefaceForFont" wasn't being called on OS X. It probably has something to do with platform-specific code for loading fonts. Now, in cases where custom fonts are needed, loading requires 4 lines instead of 1. Kind of a pain, so hopefully this is a temporary solution until we can figure out what's different about Macs.
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- Mar 25, 2013
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Josh Siegle authored
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- Mar 22, 2013
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jsiegle authored
The DataViewport was changing the size of Visualizers, even when they were placed in their own DocumentWindow, because "destroyTab" was only removing the tab from the TabbedButtonBar, rather than the TabbedComponent.
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- Mar 21, 2013
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jsiegle authored
The Visualizer class no longer inherents from OpenGLCanvas. In the future, scrolling will be handled by a Viewport object.
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jsiegle authored
Using ScopedPointers was causing memory leaks. It's worth tracking down the source of these in the future, but for now, we'll leave the code as it was before.
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jsiegle authored
Use the following command to update the copyright year in all files, starting in the Source/ directory: find . -type f -print0 | xargs -0 sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g' Works like a charm!
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jsiegle authored
The main UI components now use ScopedPointers for their children, alleviating the need to call "deleteAllChildren" or "deleteAndZero" in the destructor.
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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- Mar 20, 2013
- Mar 12, 2013
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jsiegle authored
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- Feb 12, 2013
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Marti Bolivar authored
Generic changes: - Genuinely unused variables (-Wunused-variable): delete them. Sometimes add a comment if the variable is for an extension of the code that isn't done yet. - Variables that became unused due to commented-out code (-Wunused-variable): comment out their definitions. Dirty, but that's because commenting out code instead of deleting it is dirty. Many of these are due to commented-out printlines that should have been log messages that only get emitted at high verbosity level. Specific changes: - SpikeObject.cpp (-Wunused-value): move initialization of loop variable into first for loop clause to silence the warning. Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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Marti Bolivar authored
Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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Marti Bolivar authored
Rearrange member initialization in constructors to silence GCC -Wreorder warnings (-Wreorder is enabled by -Wall). Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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- Feb 06, 2013
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Marti Bolivar authored
These should only be defined once. Instead of making them private to ProcessorList, define them at global scope in ProcessorList.cpp, so ProcessorListItem can use them too. Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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Marti Bolivar authored
Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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- Feb 01, 2013
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jsiegle authored
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- Jan 28, 2013
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Ryan Maloney authored
Uses the parameters array to create XML data for parameter settings on each channel when saving. This only works for processors that use the parameters array, though I updated LFP and Signal Generator to update that in parallel (LFP seems to have an unrelated bug in dealing with channels that is causing some problems). Eventually, all parameters should be used in the parameters array, since it opens up a lot of possible holes when using default values (they need to be specified twice), and once loading is implemented. I've fixed some of the problems with parameters, so this should be easier to do. As part of this, I also fixed the implementation of addParameterEditors. The old way of implementing a custom parameter editor was to rewrite the virtual function, but because it was called in the constructor, this didn't work (constructors use the type of the parent). Instead, all editors now also pass a bool "useDefaultParameterEditors" which is used by addParameterEditors() to determine whether to do anything. I think this is the best way to do it. It's initialized to default as true, though I had some trouble with it implicitly taking the argument and so had to add true to most of the editor functions (which is probably good practice anyway). I also fixed some of the functions for generic processor to get parameter index and parameter name. Obviously, this is of considerable less use without functions for loading parameters, but I figured it'd be better to make available for testing with just the loading in case the changes to Parameters broke anything I missed.
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- Dec 27, 2012
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Josh Siegle authored
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Josh Siegle authored
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Josh Siegle authored
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Josh Siegle authored
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- Dec 26, 2012
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Josh Siegle authored
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Josh Siegle authored
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Josh Siegle authored
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