jsiegle
authored
The AudioComponent now closes the audio device when it's not in use, saving CPU cycles. Previously, background CPU levels would be between 8 and 10%. Now, when acquisition is not active (and audio device settings are not being actively edited), background CPU levels drop to 2%. More optimization will be necessary to get it down to zero, but 2% is still a big improvement over what we had previously.
Name | Last commit | Last update |
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.. | ||
Audio | ||
Dsp | ||
Network | ||
Processors | ||
UI | ||
AccessClass.cpp | ||
AccessClass.h | ||
Main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
OpenGL.h |