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  1. Mar 15, 2012
    • Stuart Layton's avatar
    • Stuart Layton's avatar
      The spikeviewer shows up without segfaults! That was more painful than it should have been. · 167a58d7
      Stuart Layton authored
      The SpikeDisplayNode object isn't working properly. Queueing of spikes there appeared to be what was causing the problem.
      
      I need to consider an alternative way of handling the SpikeObjects. In the past I've used a circular buffer but that has
      problems with having a set size. I can use an stl::queue but queues are not thread safe, which is something that we
      definitely need.
      
      Anyway the plots show up and dance when the viewer is turned on.  I still need to implement a Stereotrode plot and then the
      tetrode plot. I'll probably derive them from the ElectrodePlot base class instead of creating a base classs from which all
      three plot types are derived from.
      
      Finally I need to get a better handle on the setup of the OpenGLCanvas and how its sized.  How the "Magical" scroll bars work
      and how to auto place the plots.
      
      Do we force all the plots to be of the same type? Or do we mix in Electrode Plots with Tetrode Plots?  If so how do we orient them all?
      167a58d7
  2. Mar 14, 2012
  3. Mar 13, 2012
  4. Mar 12, 2012
  5. Mar 11, 2012
  6. Mar 10, 2012
  7. Mar 06, 2012
  8. Mar 05, 2012
  9. Mar 04, 2012
  10. Mar 03, 2012
  11. Mar 02, 2012
  12. Mar 01, 2012
  13. Feb 22, 2012
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