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Initial commit of the files needed for the SpikeDisplay. I created an...
Initial commit of the files needed for the SpikeDisplay. I created an SpikeObject file as well. This is how spikes will be represented in the SpikeDisplayNode and used by the SpikeViewer
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- Source/Processors/Editors/SpikeDisplayEditor.cpp 57 additions, 0 deletionsSource/Processors/Editors/SpikeDisplayEditor.cpp
- Source/Processors/Editors/SpikeDisplayEditor.h 55 additions, 0 deletionsSource/Processors/Editors/SpikeDisplayEditor.h
- Source/Processors/SpikeDisplayNode.cpp 152 additions, 0 deletionsSource/Processors/SpikeDisplayNode.cpp
- Source/Processors/SpikeDisplayNode.h 88 additions, 0 deletionsSource/Processors/SpikeDisplayNode.h
- Source/Processors/Visualization/SpikeDisplayCanvas.cpp 388 additions, 0 deletionsSource/Processors/Visualization/SpikeDisplayCanvas.cpp
- Source/Processors/Visualization/SpikeDisplayCanvas.h 95 additions, 0 deletionsSource/Processors/Visualization/SpikeDisplayCanvas.h
- Source/Processors/Visualization/SpikeObject.cpp 206 additions, 0 deletionsSource/Processors/Visualization/SpikeObject.cpp
- Source/Processors/Visualization/SpikeObject.h 80 additions, 0 deletionsSource/Processors/Visualization/SpikeObject.h
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