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  1. Sep 15, 2015
  2. Jul 11, 2015
  3. Jun 04, 2015
  4. May 14, 2015
  5. Oct 09, 2014
  6. Aug 04, 2014
  7. Jan 31, 2014
  8. Jan 18, 2014
  9. Apr 05, 2013
    • jsiegle's avatar
      Run astyle to make code format more consistent · ea8c1c90
      jsiegle authored
      To run this in the future, install astyle (sudo apt-get install astyle),
      then enter the following from the top-level project directory:
      
      astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h"
      
      This will convert tabs to 4 spaces and ensure that brackets are on
      their own lines.
      ea8c1c90
  10. Apr 03, 2013
    • aacuevas's avatar
      Windows.h include not needed with juce 2 · 3f56af92
      aacuevas authored
      With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions.
      Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
      3f56af92
  11. Mar 21, 2013
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
    • jsiegle's avatar
      Switch pointers to ScopedPointers · 34ccc510
      jsiegle authored
      The main UI components now use ScopedPointers for their children,
      alleviating the need to call "deleteAllChildren" or "deleteAndZero"
      in the destructor.
      34ccc510
  12. Mar 20, 2013
  13. Feb 06, 2013
  14. Dec 27, 2012
  15. Oct 06, 2012
  16. Sep 20, 2012
  17. May 21, 2012
  18. May 20, 2012
  19. May 18, 2012
  20. Apr 06, 2012
  21. Mar 10, 2012
  22. Mar 01, 2012
  23. Feb 20, 2012
    • jsiegle's avatar
      Fixed bug in LfpDisplayCanvas · 49ae303f
      jsiegle authored
      When an LfpDisplayCanvas was hidden for more than a few seconds, it would lose
      track of the displayBufferIndex, causing it to pause for a few seconds when
      it comes back into view. Now, the DataViewport sends a "refresh" reminder
      to the canvas, to remind it to update its buffer indices in order to
      display new data.
      49ae303f
    • jsiegle's avatar
      Cleaned up FilterList code · d3a7790a
      jsiegle authored
      d3a7790a
  24. Feb 19, 2012
  25. Feb 14, 2012
  26. Feb 13, 2012
    • jsiegle's avatar
      Changes to DataViewport class · 1ad5f3ae
      jsiegle authored
      Tabs now work reasonably well when right-justified.
      
      Border is now a square (except for upper-right corner).
      1ad5f3ae
  27. Feb 11, 2012
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