Skip to content
Snippets Groups Projects
  1. Apr 10, 2012
  2. Mar 29, 2012
    • Stuart Layton's avatar
      modified the SpikeDisplayEditor and SpikeDisplayCanvas objects to make use of... · 5f68f7e9
      Stuart Layton authored
      modified the SpikeDisplayEditor and SpikeDisplayCanvas objects to make use of the new setParameter(int,int,int,float) method defined in the Visualizer class. Additionally the SpikeDisplayEditor now responds to Pan/Zoom and clear commands. However Pan/Zoom only work on the first plot. Additionally on the "all" button for the  sub-channel selector buttons now responds intelligently. ie. if you enable all it turns on, if you disable one it turns off.
      5f68f7e9
  3. Mar 28, 2012
  4. Mar 26, 2012
  5. Mar 23, 2012
  6. Mar 15, 2012
    • Stuart Layton's avatar
      The spikeviewer shows up without segfaults! That was more painful than it should have been. · 167a58d7
      Stuart Layton authored
      The SpikeDisplayNode object isn't working properly. Queueing of spikes there appeared to be what was causing the problem.
      
      I need to consider an alternative way of handling the SpikeObjects. In the past I've used a circular buffer but that has
      problems with having a set size. I can use an stl::queue but queues are not thread safe, which is something that we
      definitely need.
      
      Anyway the plots show up and dance when the viewer is turned on.  I still need to implement a Stereotrode plot and then the
      tetrode plot. I'll probably derive them from the ElectrodePlot base class instead of creating a base classs from which all
      three plot types are derived from.
      
      Finally I need to get a better handle on the setup of the OpenGLCanvas and how its sized.  How the "Magical" scroll bars work
      and how to auto place the plots.
      
      Do we force all the plots to be of the same type? Or do we mix in Electrode Plots with Tetrode Plots?  If so how do we orient them all?
      167a58d7
  7. Mar 13, 2012
Loading