- Feb 06, 2013
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Marti Bolivar authored
These should only be defined once. Instead of making them private to ProcessorList, define them at global scope in ProcessorList.cpp, so ProcessorListItem can use them too. Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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Marti Bolivar authored
Signed-off-by:
Marti Bolivar <mbolivar@leaflabs.com>
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- Dec 27, 2012
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Josh Siegle authored
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- Nov 26, 2012
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jsiegle authored
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- Nov 20, 2012
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unknown authored
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- Nov 12, 2012
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jsiegle authored
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- Nov 11, 2012
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jsiegle authored
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- Oct 06, 2012
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Josh Siegle authored
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- Sep 20, 2012
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unknown authored
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- Jul 31, 2012
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Josh Siegle authored
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- Jul 08, 2012
- Jul 07, 2012
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Josh Siegle authored
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- Jun 17, 2012
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jsiegle authored
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- Jun 16, 2012
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jsiegle authored
The IntanThread can report TTL events on its 6 input channels. This was tested with an Arduino; input detection is fast and reliable. The IntanThread also generates its own timestamps, allowing the software to move toward a framework in which timestamps come from input sources, rather than from the RecordNode. Finally, an ArduinoOutput module was added, which allows the software to communicate with an Arduino via serial output.
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- May 21, 2012
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Josh Siegle authored
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- May 20, 2012
- May 18, 2012
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Josh Siegle authored
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- Apr 21, 2012
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jsiegle authored
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- Apr 17, 2012
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Josh Siegle authored
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- Apr 06, 2012
- Mar 20, 2012
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jsiegle authored
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- Mar 15, 2012
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Stuart Layton authored
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- Mar 12, 2012
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jsiegle authored
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- Mar 10, 2012
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jsiegle authored
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- Mar 02, 2012
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jsiegle authored
But they won't do anything useful until the ProcessorGraph is updated
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- Mar 01, 2012
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jsiegle authored
Three important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
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jsiegle authored
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jsiegle authored
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- Feb 20, 2012
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jsiegle authored
When an LfpDisplayCanvas was hidden for more than a few seconds, it would lose track of the displayBufferIndex, causing it to pause for a few seconds when it comes back into view. Now, the DataViewport sends a "refresh" reminder to the canvas, to remind it to update its buffer indices in order to display new data.
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jsiegle authored
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- Feb 19, 2012
- Feb 16, 2012
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jsiegle authored
In combination with an EventNode, a WiFiOutput node is able to send a simple message to a hard-coded address via UDP. This is the first sink that actually emits an output. It's obviously over-simplified, but as a proof-of-concept, it seems to be working well.
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- Feb 14, 2012