- Sep 17, 2012
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open-ephys authored
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- Sep 06, 2012
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Josh Siegle authored
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- Sep 04, 2012
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Josh Siegle authored
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- Sep 03, 2012
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Josh Siegle authored
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- Sep 02, 2012
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Josh Siegle authored
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Josh Siegle authored
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jsiegle authored
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- Aug 22, 2012
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Josh Siegle authored
- Aug 08, 2012
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Josh Siegle authored
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Josh Siegle authored
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- Aug 07, 2012
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Josh Siegle authored
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- Jul 31, 2012
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Josh Siegle authored
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- Jul 24, 2012
- Jul 21, 2012
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Josh Siegle authored
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Josh Siegle authored
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- Jul 18, 2012
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Josh Siegle authored
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- Jul 17, 2012
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Josh Siegle authored
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Josh Siegle authored
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- Jul 08, 2012
- Jul 07, 2012
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jsiegle authored
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jsiegle authored
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Josh Siegle authored
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Josh Siegle authored
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Josh Siegle authored
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jsiegle authored
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- Jun 30, 2012
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jsiegle authored
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- Jun 28, 2012
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jsiegle authored
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- Jun 25, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
Previously, traces for each channel could not overlap, meaning that channels would appear to artificially saturate. There are now two parameters that determine the location of an LFP channel: plotHeight and interplotDistance. Thus, plots can remain close together while keeping a large range.
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- Jun 24, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
In order to improve rendering efficiency, the screenBuffer was changed from a Juce AudioSampleBuffer to an array of GLfloats. Instead of specifying each individual vertex, OpenGL receives a glVertexPointer. Exact timing improvements have not been measured, but they should be significant.
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- Jun 18, 2012
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Josh Siegle authored
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- Jun 17, 2012
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jsiegle authored
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