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jsiegle authored
The SpikeDetector now uses SpikeObjects to pass spike messages, rather than the GenericProcessor "addEvent" code, as previously. This makes it easier to distribute spikes to multi-channel electrode displays, such as StereotrodePlot and TetrodePlot. However, there's still a problem with setting the axes. "Real" spikes have an issue with constantly changing the axes, whereas simulated spikes do not.
jsiegle authoredThe SpikeDetector now uses SpikeObjects to pass spike messages, rather than the GenericProcessor "addEvent" code, as previously. This makes it easier to distribute spikes to multi-channel electrode displays, such as StereotrodePlot and TetrodePlot. However, there's still a problem with setting the axes. "Real" spikes have an issue with constantly changing the axes, whereas simulated spikes do not.