-
- Downloads
Revamped spike messages.
The SpikeDetector now uses SpikeObjects to pass spike messages, rather than the GenericProcessor "addEvent" code, as previously. This makes it easier to distribute spikes to multi-channel electrode displays, such as StereotrodePlot and TetrodePlot. However, there's still a problem with setting the axes. "Real" spikes have an issue with constantly changing the axes, whereas simulated spikes do not.
Showing
- Source/Processors/SpikeDetector.cpp 97 additions, 32 deletionsSource/Processors/SpikeDetector.cpp
- Source/Processors/SpikeDetector.h 13 additions, 4 deletionsSource/Processors/SpikeDetector.h
- Source/Processors/SpikeDisplayNode.cpp 2 additions, 0 deletionsSource/Processors/SpikeDisplayNode.cpp
- Source/Processors/Visualization/SpikeDisplayCanvas.cpp 26 additions, 35 deletionsSource/Processors/Visualization/SpikeDisplayCanvas.cpp
- Source/Processors/Visualization/SpikeObject.cpp 20 additions, 7 deletionsSource/Processors/Visualization/SpikeObject.cpp
- Source/Processors/Visualization/SpikeObject.h 6 additions, 4 deletionsSource/Processors/Visualization/SpikeObject.h
- Source/Processors/Visualization/SpikePlotting/GenericAxes.cpp 2 additions, 0 deletions...ce/Processors/Visualization/SpikePlotting/GenericAxes.cpp
- Source/Processors/Visualization/SpikePlotting/PlotUtils.cpp 2 additions, 0 deletionsSource/Processors/Visualization/SpikePlotting/PlotUtils.cpp
- Source/Processors/Visualization/SpikePlotting/ProjectionAxes.cpp 2 additions, 2 deletions...Processors/Visualization/SpikePlotting/ProjectionAxes.cpp
- Source/Processors/Visualization/SpikePlotting/WaveAxes.cpp 21 additions, 10 deletionsSource/Processors/Visualization/SpikePlotting/WaveAxes.cpp
Loading
Please register or sign in to comment