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------------------------------------------------------------------
This file is part of the Open Ephys GUI
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef WIN32
#include <Windows.h>
#define _MAIN
#include "glWinInit.h"
#endif
#include "../JuceLibraryCode/JuceHeader.h"
#include "MainWindow.h"
#include "UI/CustomLookAndFeel.h"
#ifdef WIN32
//Initializer function to load OpenGL Extensions on Windows
void glWinInit()
{
glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap");
glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) wglGetProcAddress("glRenderbufferStorageEXT");
glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) wglGetProcAddress("glBindRenderbufferEXT");
glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) wglGetProcAddress("glGenRenderbuffersEXT");
glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) wglGetProcAddress("glBindFramebufferEXT");
glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) wglGetProcAddress("glGenFramebuffersEXT");
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
//------------------------------------------------------------------
/**
Launches the application and creates the CustomLookAndFeelClass.
The OpenEphysApplication class own the application's MainWindow (via
a ScopedPointer).
@see MainWindow
*/
class OpenEphysApplication : public JUCEApplication
{
public:
//==============================================================================
OpenEphysApplication() {}
~OpenEphysApplication() {}
//==============================================================================
void initialise(const String& commandLine)
StringArray parameters;
parameters.addTokens(commandLine," ","\"");
if (parameters.contains("--console",true))
{
if (AllocConsole())
{
freopen("CONOUT$","w",stdout);
SetConsoleTitle("Debug Console");
}
}
customLookAndFeel = new CustomLookAndFeel();
LookAndFeel::setDefaultLookAndFeel(customLookAndFeel);
//==============================================================================
void systemRequestedQuit()
{
std::cout << "Quit requested" << std::endl;
quit();
}
//==============================================================================
const String getApplicationName()
{
return "Open Ephys GUI";
}
const String getApplicationVersion()
{
return ProjectInfo::versionString;
}
bool moreThanOneInstanceAllowed()
{
return true;
}
void anotherInstanceStarted(const String& commandLine)
{}
private:
ScopedPointer <MainWindow> mainWindow;
ScopedPointer <CustomLookAndFeel> customLookAndFeel;
};
//==============================================================================
// This macro generates the main() routine that starts the app.
START_JUCE_APPLICATION(OpenEphysApplication)