/* ------------------------------------------------------------------ This file is part of the Open Ephys GUI Copyright (C) 2013 Open Ephys ------------------------------------------------------------------ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifdef WIN32 #include <Windows.h> #define _MAIN #include "glWinInit.h" #endif #include "../JuceLibraryCode/JuceHeader.h" #include "MainWindow.h" #include "UI/CustomLookAndFeel.h" #include <stdio.h> #ifdef WIN32 //Initializer function to load OpenGL Extensions on Windows void glWinInit() { glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) wglGetProcAddress("glCheckFramebufferStatusEXT"); glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) wglGetProcAddress("glGenerateMipmap"); glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) wglGetProcAddress("glFramebufferRenderbufferEXT"); glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) wglGetProcAddress("glFramebufferTexture2DEXT"); glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) wglGetProcAddress("glRenderbufferStorageEXT"); glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) wglGetProcAddress("glBindRenderbufferEXT"); glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) wglGetProcAddress("glGenRenderbuffersEXT"); glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) wglGetProcAddress("glBindFramebufferEXT"); glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) wglGetProcAddress("glGenFramebuffersEXT"); glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers"); glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers"); } #endif //------------------------------------------------------------------ /** Launches the application and creates the CustomLookAndFeelClass. The OpenEphysApplication class own the application's MainWindow (via a ScopedPointer). @see MainWindow */ class OpenEphysApplication : public JUCEApplication { public: //============================================================================== OpenEphysApplication() {} ~OpenEphysApplication() {} //============================================================================== void initialise(const String& commandLine) { StringArray parameters; parameters.addTokens(commandLine," ","\""); #ifdef WIN32 //glWinInit(); if (parameters.contains("--console",true)) { if (AllocConsole()) { freopen("CONOUT$","w",stdout); SetConsoleTitle("Debug Console"); } } #endif customLookAndFeel = new CustomLookAndFeel(); LookAndFeel::setDefaultLookAndFeel(customLookAndFeel); mainWindow = new MainWindow(); } void shutdown() { } //============================================================================== void systemRequestedQuit() { std::cout << "Quit requested" << std::endl; quit(); } //============================================================================== const String getApplicationName() { return "Open Ephys GUI"; } const String getApplicationVersion() { return ProjectInfo::versionString; } bool moreThanOneInstanceAllowed() { return true; } void anotherInstanceStarted(const String& commandLine) {} private: ScopedPointer <MainWindow> mainWindow; ScopedPointer <CustomLookAndFeel> customLookAndFeel; }; //============================================================================== // This macro generates the main() routine that starts the app. START_JUCE_APPLICATION(OpenEphysApplication)