Name | Last commit | Last update |
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.. | ||
Audio | ||
Dsp | ||
Network | ||
Processors | ||
UI | ||
AccessClass.cpp | ||
AccessClass.h | ||
Main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
OpenGL.h |
Additionally I fixed a minor bug that was preventing projections from getting plotted for tetrodes this is _the_ commit before I start integrating the texture based rendering for projection plots
Name | Last commit | Last update |
---|---|---|
.. | ||
Audio | ||
Dsp | ||
Network | ||
Processors | ||
UI | ||
AccessClass.cpp | ||
AccessClass.h | ||
Main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
OpenGL.h |