jsiegle
authored
In order to improve rendering efficiency, the screenBuffer was changed from a Juce AudioSampleBuffer to an array of GLfloats. Instead of specifying each individual vertex, OpenGL receives a glVertexPointer. Exact timing improvements have not been measured, but they should be significant.
Name | Last commit | Last update |
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.. | ||
Audio | ||
Docs/html | ||
Dsp | ||
Network | ||
Processors | ||
UI | ||
AccessClass.cpp | ||
AccessClass.h | ||
Doxyfile | ||
DoxygenMainPage.h | ||
Main.cpp | ||
MainWindow.cpp | ||
MainWindow.h | ||
OpenGL.h |