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Created with Raphaël 2.2.028Sep2625242322211918161512111011875430Aug2926242111121112876542131Jul2726201816141326Jun25248Apr765427Mar24211928Feb155430Jan282724222019181614121187520Dec19432130Nov27201918171512115331Oct301817161714131297322Sep201930Aug2927252319181412109876543229Jul2523181220Jun191817161510942131May302926252321201816151413141312111095428Apr2725242322121098More file movingMoving files around in anticipation of plugin architectureFix problem with flickering mouse cursorFix crash when deleting all electrodes on spike sorterFix box drawing in SpikeSorterCanvasFix crash in SpikeSortBoxesAdd simple round implementation for MSVC2012Merge remote-tracking branch 'origin/spikesorting-merge' into spikesorting-mergeInclude local copy og HDF5 library for windowsAttempting to fix Spike Sorting moduleMake spike threshold slider bidirectionalMerge branch 'spikesorting-merge' of https://github.com/open-ephys/GUI into spikesortUpdate threshold range in SpikeDetectorEditorAdd message writing to hdf5 formatAdded support for multiple headstages with eCubeForgot to update 1 file with the previous commitAdded build configuration for Microsoft Visual Studio 2013, using HDF5 library V1.8.13 without compression support.Add basic message writing to original recording formatFix crashes when acquisition board is not presentFix missing returning valueConditionally compile ecube support with ECUBE_SUPPORT macroAdd simple round implementation for MS2012Change filter cutoff displaySimplify MessageCenter animation codeRemove obsolete code from RecordNodeAdd animation to MessageCenterTurn MessageCenter into a processorChange format name to 'Kwik'Put a space in 'Open Ephys'Merge branch 'spikesorting-merge' of https://github.com/open-ephys/GUI into spikesortGet it to compileMerge HDF5 branchAdd CentOS DLLAdd updated editor for RHD2000ThreadSave recordengine selection with stateRemove now unused split files option from record controlAdd check for buffer overrun in AudioNodeAdd scroll buttons to ChannelMappingEditorFix problems with displaying channel numbers > 100Finally! The noise gate does what it's supposed to
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