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Created with Raphaël 2.2.08Aug76543229Jul2523181220Jun191817161510942131May302926252321201816151413141312111095428Apr27252423221210987653229Mar25212015131227Feb131211106565131Jan302928242317141328Dec272616151265429Nov2826242322212019181716151413121110876530Oct131110987627Sep252423212021201817543222Aug8731Jul2421178630Jun2724171623May2221Merge branch 'master' of https://github.com/open-ephys/GUIUpdate jucer fileRemove old Xcode settings folderRemove Visual Studio 2010 projectChange default settings for bandpass filterFix bug where channels are not recorded after updating processor settingsSave buffer size in config fileAdjust constant offset on accelerometer channelsMake it possible to select output channel on PhaseDetectorMerge branch 'master' of https://github.com/open-ephys/GUIStart user-visible event channel numbering at 1Added check to avoid segfault on unconfigured rhd boardChange order of Butterworth filter to 3Switch FileReader back to 16 channelsSwitch nullptr to 0 in rhd2000evalboard.cppFixed FrontPanel object not being releasedUse Opal Kelly library to reset FPGA after use.Change event channel in PhaseDetectorMove offset before scalingAdd constant offset to accelerometer channelsRearrange control panel to make more room for clockAdd extra zeros to time in headerMerge branch 'master' of https://github.com/open-ephys/GUIOS X changesFixed problem with spikes recording in the wrong directoryMerge branch 'master' of https://github.com/open-ephys/GUISpikeDetector now saves and loads all settingsChange PulsePal initialization code to work on WindowsAttempt to allow LFP channels to save their enabled stateAdd full path to bitfile so it works on WindowsAdd buttons for toggling state of LFP channelsFix bugs in SpikeObject code that were causing crashes.OS X changesAdd checks when unpacking SpikeObjectChanges to allow SpikeDisplayCanvas to handle higher electrode countsUpdate bitfile for Open Ephys acquisition boardsFixed TTL events causing Spike Viewer glitchOld Windows OpenGL code cleanupFixed windows int64 issueAdd before stopping and starting audio callbacks in order to avoid threading errors on OS X
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