- Jun 17, 2013
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jvoigts authored
compiles now, but is not fully tested
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- Jun 16, 2013
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jvoigts authored
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- Jun 09, 2013
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jsiegle authored
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- Jun 02, 2013
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jvoigts authored
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- May 29, 2013
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jsiegle authored
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jvoigts authored
LFP traces are now only drawn in the space since the last buffer update, this reduced cpu load. Reverted back to the linedraw method because speed is not an issue any more with this fix. Currently not issuing full redraws when a user uses the scrollbar, only for clicks and mouse wheel messages.
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- May 21, 2013
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jsiegle authored
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- May 18, 2013
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Jakob Voigts authored
used the term 'spread' as in the neuralynx software for now
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- May 06, 2013
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jsiegle authored
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- May 05, 2013
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jsiegle authored
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- Apr 08, 2013
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jsiegle authored
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- Apr 07, 2013
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jsiegle authored
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- Apr 06, 2013
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jsiegle authored
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- Apr 05, 2013
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jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
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- Apr 04, 2013
- Apr 03, 2013
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aacuevas authored
With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions. Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
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- Apr 02, 2013
- Mar 22, 2013
- Mar 21, 2013
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jsiegle authored
The Visualizer class no longer inherents from OpenGLCanvas. In the future, scrolling will be handled by a Viewport object.
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jsiegle authored
Use the following command to update the copyright year in all files, starting in the Source/ directory: find . -type f -print0 | xargs -0 sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g' Works like a charm!
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jsiegle authored
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- Mar 20, 2013
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jsiegle authored
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- Dec 28, 2012
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Josh Siegle authored
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- Oct 06, 2012
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Josh Siegle authored
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- Sep 20, 2012
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unknown authored
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- Sep 02, 2012
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jsiegle authored
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- Jul 08, 2012
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jsiegle authored
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- Jun 30, 2012
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jsiegle authored
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- Jun 28, 2012
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jsiegle authored
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- Jun 25, 2012
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jsiegle authored
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jsiegle authored
Previously, traces for each channel could not overlap, meaning that channels would appear to artificially saturate. There are now two parameters that determine the location of an LFP channel: plotHeight and interplotDistance. Thus, plots can remain close together while keeping a large range.
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- Jun 24, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
In order to improve rendering efficiency, the screenBuffer was changed from a Juce AudioSampleBuffer to an array of GLfloats. Instead of specifying each individual vertex, OpenGL receives a glVertexPointer. Exact timing improvements have not been measured, but they should be significant.
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- Mar 29, 2012
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Stuart Layton authored
updated LfpDisplayCanvas to conform to the updated Visualizer object definition. I simply added an empty method that does nothing to the header file
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