- Sep 21, 2014
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Aaron Cuevas Lopez authored
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- Aug 26, 2014
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Aaron Cuevas Lopez authored
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- Aug 04, 2014
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Ronny Eichler authored
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- Jan 18, 2014
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- Jan 12, 2014
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jsiegle authored
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- Sep 20, 2013
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Josh Siegle authored
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labdmc authored
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- Apr 05, 2013
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jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
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- Apr 03, 2013
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aacuevas authored
With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions. Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
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- Mar 21, 2013
- Feb 01, 2013
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jsiegle authored
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- Jan 28, 2013
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Ryan Maloney authored
Uses the parameters array to create XML data for parameter settings on each channel when saving. This only works for processors that use the parameters array, though I updated LFP and Signal Generator to update that in parallel (LFP seems to have an unrelated bug in dealing with channels that is causing some problems). Eventually, all parameters should be used in the parameters array, since it opens up a lot of possible holes when using default values (they need to be specified twice), and once loading is implemented. I've fixed some of the problems with parameters, so this should be easier to do. As part of this, I also fixed the implementation of addParameterEditors. The old way of implementing a custom parameter editor was to rewrite the virtual function, but because it was called in the constructor, this didn't work (constructors use the type of the parent). Instead, all editors now also pass a bool "useDefaultParameterEditors" which is used by addParameterEditors() to determine whether to do anything. I think this is the best way to do it. It's initialized to default as true, though I had some trouble with it implicitly taking the argument and so had to add true to most of the editor functions (which is probably good practice anyway). I also fixed some of the functions for generic processor to get parameter index and parameter name. Obviously, this is of considerable less use without functions for loading parameters, but I figured it'd be better to make available for testing with just the loading in case the changes to Parameters broke anything I missed.
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- Dec 28, 2012
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Josh Siegle authored
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- Dec 27, 2012
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Josh Siegle authored
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- Nov 20, 2012
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Josh Siegle authored
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unknown authored
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- Nov 10, 2012
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jsiegle authored
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- Oct 06, 2012
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Josh Siegle authored
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- Sep 20, 2012
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unknown authored
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- May 20, 2012
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jsiegle authored
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- Mar 11, 2012
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jsiegle authored
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- Mar 10, 2012
- Mar 04, 2012
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jsiegle authored
Although it has not been rigorously tested for all cases.
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- Mar 03, 2012
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jsiegle authored
Major modifications to EditorViewport::loadState() and EditorViewport::saveState() allow complex signal chains to be loaded and saved. There are still some issues with editor button status on startup, but these should be easy to fix.
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- Mar 02, 2012
- Mar 01, 2012
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jsiegle authored
Three important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
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- Feb 19, 2012
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jsiegle authored
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- Feb 11, 2012
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Josh Siegle authored
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