- Feb 21, 2012
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jsiegle authored
To simplify text alignment, the InfoLabel now uses an FTSimpleLayout object to automatically wrap text within the bounds of the OpenGLCanvas. This will allow a welcome message and simple instructions to be displayed.
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- Feb 20, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
Since every processor now gets asked to enable() prior to the start of acquisition, it's much simpler to move the steps involved in preparing for acquisition into these methods. This the processor from beginning acquisition when prepareToPlay() is called upon initialization.
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jsiegle authored
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jsiegle authored
When an LfpDisplayCanvas was hidden for more than a few seconds, it would lose track of the displayBufferIndex, causing it to pause for a few seconds when it comes back into view. Now, the DataViewport sends a "refresh" reminder to the canvas, to remind it to update its buffer indices in order to display new data.
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jsiegle authored
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jsiegle authored
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- Feb 19, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
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jsiegle authored
GenericEditors now check their "selected" status before asking to be deleted. The FilterViewport pauses for 50 ms after deleting a processor in order to avoid double-deletions.
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jsiegle authored
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- Feb 17, 2012
- Feb 16, 2012