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  1. Jun 20, 2016
  2. Jun 05, 2016
  3. Mar 22, 2016
  4. Mar 20, 2016
    • Septen's avatar
      CAR plugin: major changes. Other classes - some refactoring. · 7aef716e
      Septen authored
      * Added custom audio processor editor for CAR plugin - CAREditor;
      * Added buttons to switch between "Reference" and "Affected" channels;
      * CAR processor some minor changes;
      * Some minor changes in GenericEditor class which provide more
        possibilities for plugins (e.g. plugins can implement their own
        resized() methods, etc.);
      * Added UIUtilities header file in which we can include any
        UI components/utilities which will be useful for easier plugin
        creation.
      7aef716e
  5. Feb 23, 2016
  6. Sep 15, 2015
  7. May 15, 2015
  8. May 14, 2015
  9. Apr 07, 2015
  10. Dec 22, 2014
    • shayo's avatar
      PSTH revived. Not fully tested. · 0003a949
      shayo authored
      0MQ is included, but not linked (unless you define it in
      NetworkEvents.h).
      Redrawing events are not called for some reason.
      0003a949
  11. Oct 30, 2014
  12. Oct 20, 2014
  13. Sep 29, 2014
  14. Aug 04, 2014
  15. Aug 01, 2014
  16. Mar 19, 2014
  17. Jan 25, 2014
  18. Jan 18, 2014
  19. Jan 12, 2014
  20. Jan 11, 2014
  21. May 30, 2013
  22. May 29, 2013
  23. May 21, 2013
  24. May 13, 2013
  25. May 09, 2013
    • interpretivechaos's avatar
      Loading Parameters and altering Parameter Buttons based on active channels · 3a2ace62
      interpretivechaos authored
      Allows parameters to be set from saved XML and changes the
      parameterEditor buttons (currently for discrete parameters only) to
      reflect which parameters are currently used by selected and
      non-selected channels. This fixes a problem where the buttons would
      always show what the last press was rather than the current values for
      the active channels (e.g. If you changed the parameters on Channel 2,
      and then switched to select only Channel 1, the GUI would incorrectly
      indicate that the settings for Channel 2 were active). Additionally,
      allows the user to see what parameter values are used for channels not
      currently selected.
      3a2ace62
  26. Apr 28, 2013
  27. Apr 08, 2013
  28. Apr 06, 2013
  29. Apr 05, 2013
    • jsiegle's avatar
      Run astyle to make code format more consistent · ea8c1c90
      jsiegle authored
      To run this in the future, install astyle (sudo apt-get install astyle),
      then enter the following from the top-level project directory:
      
      astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h"
      
      This will convert tabs to 4 spaces and ensure that brackets are on
      their own lines.
      ea8c1c90
  30. Apr 03, 2013
    • aacuevas's avatar
      Windows.h include not needed with juce 2 · 3f56af92
      aacuevas authored
      With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions.
      Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
      3f56af92
  31. Mar 21, 2013
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
  32. Jan 28, 2013
    • Ryan Maloney's avatar
      Saving Parameters · 58c8797d
      Ryan Maloney authored
      Uses the parameters array to create XML data for parameter settings on
      each channel when saving.
      
      This only works for processors that use the parameters array, though I
      updated LFP and Signal Generator to update that in parallel (LFP seems
      to have an unrelated bug in dealing with channels that is causing some
      problems). Eventually, all parameters should be used in the parameters
      array, since it opens up a lot of possible holes when using default
      values (they need to be specified twice), and once loading is
      implemented. I've fixed some of the problems with parameters, so this
      should be easier to do.
      
      As part of this, I also fixed the implementation of
      addParameterEditors. The old way of implementing a custom parameter
      editor was to rewrite the virtual function, but because it was called
      in the constructor, this didn't work (constructors use the type of the
      parent). Instead, all editors now also pass a bool
      "useDefaultParameterEditors" which is used by addParameterEditors() to
      determine whether to do anything. I think this is the best way to do
      it. It's initialized to default as true, though I had some trouble with
      it implicitly taking the argument and so had to add true to most of the
      editor functions (which is probably good practice anyway).
      
      I also fixed some of the functions for generic processor to get
      parameter index and parameter name.
      
      Obviously, this is of considerable less use without functions for
      loading parameters, but I figured it'd be better to make available for
      testing with just the loading in case the changes to Parameters broke
      anything I missed.
      58c8797d
  33. Dec 27, 2012
  34. Nov 11, 2012
  35. Nov 10, 2012
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