- Oct 11, 2017
- Oct 04, 2017
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Aaron Cuevas Lopez authored
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Aaron Cuevas Lopez authored
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- Sep 29, 2017
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Aaron Cuevas Lopez authored
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Aaron Cuevas Lopez authored
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Aaron Cuevas Lopez authored
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- Sep 19, 2017
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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- Sep 18, 2017
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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- Sep 15, 2017
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kmichaelfox authored
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kmichaelfox authored
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Aaron Cuevas Lopez authored
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kmichaelfox authored
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- Sep 14, 2017
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kmichaelfox authored
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kmichaelfox authored
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- Sep 12, 2017
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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Aaron Cuevas Lopez authored
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- Sep 11, 2017
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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- Sep 09, 2017
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Aaron Cuevas Lopez authored
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- Sep 08, 2017
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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kmichaelfox authored
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- Sep 07, 2017
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kmichaelfox authored
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- Sep 06, 2017
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aacuevas authored
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- Sep 05, 2017
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kmichaelfox authored
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- Sep 02, 2017
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kmichaelfox authored
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- Sep 01, 2017
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Charan DSouza authored
Analysis: This bug is there for following reasons. 1.ElectrodeButton for channels is directly added to the ChannelMappingEditor component. 2.When we drag the button we set the visibility of the lastHoverButton which makes it visible and shows on top of other components. 3. Also finding the correct button Logic is not proper as we are not considering the buttons which are scrolled up and invisible. Solution: 1. Create Viewport for holding the ElectrodeButton for channels. 2. Also create a Holder Component to hold all ElectrodeButton. 3. Add the ElectrodeButton to Holder Component and set the size of the Holder Component to fit all buttons. 4. Set setViewPosition for Viewport based on the scroll and drag. More Improvement: 1. We can remove upButton and downButton. 2. Viewport has its own scrolling which can be used for scrolling. Currently its been hidden using code "electrodeButtonViewport->setScrollBarsShown(false,false,true,true);"
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