- Oct 09, 2014
-
-
jsiegle authored
-
- Aug 04, 2014
-
-
Ronny Eichler authored
-
- Jan 23, 2014
-
- Oct 03, 2013
-
-
Josh Siegle authored
-
- Aug 24, 2013
-
-
Josh Siegle authored
-
- Aug 08, 2013
-
-
jsiegle authored
-
- Aug 03, 2013
-
-
jsiegle authored
-
- Aug 02, 2013
-
-
Josh Siegle authored
-
- Jul 24, 2013
-
-
aacuevas authored
-
- Jul 23, 2013
-
-
Josh Siegle authored
-
- Jun 19, 2013
-
-
Josh Siegle authored
-
Josh Siegle authored
-
- Apr 24, 2013
-
-
Josh Siegle authored
-
- Apr 22, 2013
-
-
Josh Siegle authored
-
- Apr 05, 2013
-
-
jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
-
- Apr 03, 2013
-
-
aacuevas authored
With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions. Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
-
- Mar 21, 2013
-
-
jsiegle authored
Use the following command to update the copyright year in all files, starting in the Source/ directory: find . -type f -print0 | xargs -0 sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g' Works like a charm!
-
- Dec 27, 2012
-
-
Josh Siegle authored
-
- Nov 16, 2012
-
-
Adam Mokhtari authored
Sometimes initialize() returns no error string, but will not find an audio device, leaving aIOd == null. This checks for that, and aborts the app with an informational dialog window if so.
-
Adam Mokhtari authored
If there was a problem initializing the AudioDeviceManager, we show an AlertWindow with Retry/Quit options. Unfortunately, this doesn't fix the bug I was initially trying to fix, because sometimes initialize() returns OK while setting the AudioDeviceManager to null.
-
- Sep 20, 2012
-
-
unknown authored
-
- May 23, 2012
-
-
jsiegle authored
-
- Apr 10, 2012
-
-
jsiegle authored
-
- Apr 08, 2012
-
-
jsiegle authored
The AudioComponent now closes the audio device when it's not in use, saving CPU cycles. Previously, background CPU levels would be between 8 and 10%. Now, when acquisition is not active (and audio device settings are not being actively edited), background CPU levels drop to 2%. More optimization will be necessary to get it down to zero, but 2% is still a big improvement over what we had previously.
-
- Apr 05, 2012
-
-
jsiegle authored
-
- Mar 04, 2012
- Mar 03, 2012
-
-
jsiegle authored
The control panel now holds an "AudioEditor" to adjust volume and open a window to alter device settings. Audio output is definitely working, but different buffer sizes make it sound really weird. The same problem is present in the Juce demo app, however, so I don't think it's a problem inherent in the GUI.
-
- Feb 19, 2012
-
-
jsiegle authored
-
- Feb 11, 2012
-
-
Josh Siegle authored
-