- Mar 02, 2012
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jsiegle authored
But they won't do anything useful until the ProcessorGraph is updated
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- Mar 01, 2012
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jsiegle authored
Three important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
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- Feb 22, 2012
- Feb 20, 2012
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jsiegle authored
Since every processor now gets asked to enable() prior to the start of acquisition, it's much simpler to move the steps involved in preparing for acquisition into these methods. This the processor from beginning acquisition when prepareToPlay() is called upon initialization.
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- Feb 19, 2012
- Feb 16, 2012
- Feb 11, 2012
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jsiegle authored
DataThreads (e.g. IntanThread, FileReaderThread, FPGAThread) are now created at the same time as the source node, rather than at the start of data acquisition. New methods for starting/stopping individual threads are required, although only the appropriate methods for the IntanThread have been written. Another important change is that the SourceNode now periodically checks for an appropriate input source every few seconds while acquisition is not in progress. It's the responsibility of the individual DataThreads to notify the SourceNode if their input has disappears. In the case of the IntanThread, this involves attempting to change the baud rate. If an error code returns, it informs the SourceNode that the input is missing. This, in turn, informs the FilterViewport that the source is no longer enabled, thus deactivating that particular signal chain.
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Josh Siegle authored
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