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  1. Aug 25, 2017
  2. Jan 12, 2017
  3. Jun 05, 2016
  4. Apr 25, 2016
    • jvoigts's avatar
      fixed namespace · 1809d3e4
      jvoigts authored
      non plugin specific class defs should not go into the plugin specific namespace
      1809d3e4
  5. Apr 24, 2016
  6. Nov 30, 2015
  7. Sep 21, 2015
  8. Mar 08, 2015
  9. Oct 30, 2014
  10. Sep 29, 2014
  11. Apr 05, 2013
    • jsiegle's avatar
      Run astyle to make code format more consistent · ea8c1c90
      jsiegle authored
      To run this in the future, install astyle (sudo apt-get install astyle),
      then enter the following from the top-level project directory:
      
      astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h"
      
      This will convert tabs to 4 spaces and ensure that brackets are on
      their own lines.
      ea8c1c90
  12. Apr 03, 2013
    • aacuevas's avatar
      Windows.h include not needed with juce 2 · 3f56af92
      aacuevas authored
      With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions.
      Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
      3f56af92
  13. Mar 21, 2013
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
  14. Jan 28, 2013
    • Ryan Maloney's avatar
      Saving Parameters · 58c8797d
      Ryan Maloney authored
      Uses the parameters array to create XML data for parameter settings on
      each channel when saving.
      
      This only works for processors that use the parameters array, though I
      updated LFP and Signal Generator to update that in parallel (LFP seems
      to have an unrelated bug in dealing with channels that is causing some
      problems). Eventually, all parameters should be used in the parameters
      array, since it opens up a lot of possible holes when using default
      values (they need to be specified twice), and once loading is
      implemented. I've fixed some of the problems with parameters, so this
      should be easier to do.
      
      As part of this, I also fixed the implementation of
      addParameterEditors. The old way of implementing a custom parameter
      editor was to rewrite the virtual function, but because it was called
      in the constructor, this didn't work (constructors use the type of the
      parent). Instead, all editors now also pass a bool
      "useDefaultParameterEditors" which is used by addParameterEditors() to
      determine whether to do anything. I think this is the best way to do
      it. It's initialized to default as true, though I had some trouble with
      it implicitly taking the argument and so had to add true to most of the
      editor functions (which is probably good practice anyway).
      
      I also fixed some of the functions for generic processor to get
      parameter index and parameter name.
      
      Obviously, this is of considerable less use without functions for
      loading parameters, but I figured it'd be better to make available for
      testing with just the loading in case the changes to Parameters broke
      anything I missed.
      58c8797d
  15. Nov 17, 2012
  16. Oct 06, 2012
  17. Sep 20, 2012
  18. Sep 02, 2012
  19. May 21, 2012
  20. Mar 11, 2012
  21. Mar 10, 2012
  22. Feb 22, 2012
  23. Feb 21, 2012
    • jsiegle's avatar
      Minor bug fixes in LfpDisplayNode · c5b644c7
      jsiegle authored
      The LfpDisplayNode/LfpDisplayCanvas are more stable now, although there's
      still a bug in the DisplayNode causing small gaps to appear in the buffer.
      c5b644c7
  24. Feb 20, 2012
  25. Feb 19, 2012
  26. Feb 11, 2012
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