- Aug 25, 2017
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kmichaelfox authored
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- Jan 12, 2017
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Aaron Cuevas Lopez authored
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- Jun 05, 2016
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Septen authored
* Refactoring applied mostly because we need to satisfy the new state of GenericProcessor after refactoring; * Also there were a lot of stylystic fixes applied, some minor improvements using C++11.
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- Apr 25, 2016
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jvoigts authored
non plugin specific class defs should not go into the plugin specific namespace
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- Apr 24, 2016
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jvoigts authored
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Jakob Voigts authored
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- Nov 30, 2015
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Aaron Cuevas Lopez authored
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- Sep 21, 2015
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Aaron Cuevas Lopez authored
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- Mar 08, 2015
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Aaron Cuevas Lopez authored
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- Oct 30, 2014
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jsiegle authored
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- Sep 29, 2014
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Josh Siegle authored
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Josh Siegle authored
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Josh Siegle authored
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- Apr 05, 2013
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jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
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- Apr 03, 2013
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aacuevas authored
With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions. Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
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- Mar 21, 2013
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jsiegle authored
Use the following command to update the copyright year in all files, starting in the Source/ directory: find . -type f -print0 | xargs -0 sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g' Works like a charm!
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- Jan 28, 2013
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Ryan Maloney authored
Uses the parameters array to create XML data for parameter settings on each channel when saving. This only works for processors that use the parameters array, though I updated LFP and Signal Generator to update that in parallel (LFP seems to have an unrelated bug in dealing with channels that is causing some problems). Eventually, all parameters should be used in the parameters array, since it opens up a lot of possible holes when using default values (they need to be specified twice), and once loading is implemented. I've fixed some of the problems with parameters, so this should be easier to do. As part of this, I also fixed the implementation of addParameterEditors. The old way of implementing a custom parameter editor was to rewrite the virtual function, but because it was called in the constructor, this didn't work (constructors use the type of the parent). Instead, all editors now also pass a bool "useDefaultParameterEditors" which is used by addParameterEditors() to determine whether to do anything. I think this is the best way to do it. It's initialized to default as true, though I had some trouble with it implicitly taking the argument and so had to add true to most of the editor functions (which is probably good practice anyway). I also fixed some of the functions for generic processor to get parameter index and parameter name. Obviously, this is of considerable less use without functions for loading parameters, but I figured it'd be better to make available for testing with just the loading in case the changes to Parameters broke anything I missed.
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- Nov 17, 2012
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Josh Siegle authored
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- Oct 06, 2012
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Josh Siegle authored
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- Sep 20, 2012
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unknown authored
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- Sep 02, 2012
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jsiegle authored
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- May 21, 2012
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jsiegle authored
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- Mar 11, 2012
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jsiegle authored
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- Mar 10, 2012
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jsiegle authored
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- Feb 22, 2012
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jsiegle authored
It was a float vs. int problem!
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- Feb 21, 2012
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jsiegle authored
The LfpDisplayNode/LfpDisplayCanvas are more stable now, although there's still a bug in the DisplayNode causing small gaps to appear in the buffer.
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- Feb 20, 2012
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jsiegle authored
Since every processor now gets asked to enable() prior to the start of acquisition, it's much simpler to move the steps involved in preparing for acquisition into these methods. This the processor from beginning acquisition when prepareToPlay() is called upon initialization.
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- Feb 19, 2012
- Feb 11, 2012
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Josh Siegle authored
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