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  1. Sep 29, 2014
  2. Aug 04, 2014
  3. Jan 25, 2014
  4. Jan 18, 2014
  5. May 09, 2013
    • interpretivechaos's avatar
      Loading Parameters and altering Parameter Buttons based on active channels · 3a2ace62
      interpretivechaos authored
      Allows parameters to be set from saved XML and changes the
      parameterEditor buttons (currently for discrete parameters only) to
      reflect which parameters are currently used by selected and
      non-selected channels. This fixes a problem where the buttons would
      always show what the last press was rather than the current values for
      the active channels (e.g. If you changed the parameters on Channel 2,
      and then switched to select only Channel 1, the GUI would incorrectly
      indicate that the settings for Channel 2 were active). Additionally,
      allows the user to see what parameter values are used for channels not
      currently selected.
      3a2ace62
  6. May 05, 2013
    • jsiegle's avatar
      Update format of settings file · 4d5a7d82
      jsiegle authored
      - Clean up methods in GenericProcessor
      - File selection now happens outside of EditorViewport
      - Add mechanism for saving custom parameters for individual channels
      - Settings file is automatically saved at the start of recording
      4d5a7d82
  7. Apr 05, 2013
    • jsiegle's avatar
      Run astyle to make code format more consistent · ea8c1c90
      jsiegle authored
      To run this in the future, install astyle (sudo apt-get install astyle),
      then enter the following from the top-level project directory:
      
      astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h"
      
      This will convert tabs to 4 spaces and ensure that brackets are on
      their own lines.
      ea8c1c90
  8. Apr 03, 2013
    • aacuevas's avatar
      Windows.h include not needed with juce 2 · 3f56af92
      aacuevas authored
      With new jucer, windows.h is not only unnecesary, but can cause conflicts with some definitions.
      Also, OpenGL.h includes disabled, as it's no longer needed and it, by itself, needs windows.h
      3f56af92
  9. Mar 21, 2013
    • jsiegle's avatar
      Revert EditorViewport to standard pointers · ad991984
      jsiegle authored
      Using ScopedPointers was causing memory leaks. It's worth tracking
      down the source of these in the future, but for now, we'll leave
      the code as it was before.
      ad991984
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
    • jsiegle's avatar
      Switch pointers to ScopedPointers · 34ccc510
      jsiegle authored
      The main UI components now use ScopedPointers for their children,
      alleviating the need to call "deleteAllChildren" or "deleteAndZero"
      in the destructor.
      34ccc510
    • jsiegle's avatar
      Updated JUCE library · 637baf17
      jsiegle authored
      637baf17
  10. Dec 27, 2012
  11. Dec 26, 2012
  12. Oct 06, 2012
  13. Sep 20, 2012
  14. May 21, 2012
  15. May 20, 2012
  16. May 19, 2012
  17. May 18, 2012
  18. May 13, 2012
  19. Mar 11, 2012
  20. Mar 10, 2012
  21. Mar 03, 2012
  22. Mar 02, 2012
  23. Mar 01, 2012
    • jsiegle's avatar
      Major refactoring. · a66d703f
      jsiegle authored
      Three important changes:
      - The FilterList is now the ProcessorList
      - The FilterViewport is now the EditorViewport
      - Any classes that need to access important UI objects have become subclasses
        of the "AccessClass". Such objects automatically obtain pointers from
        the UIComponent and register the MessageCenter as an ActionListener. This
        will make it much easier to allocate pointers to objects.
      a66d703f
    • jsiegle's avatar
      Renamed FilterList and FilterViewport · e06db7e1
      jsiegle authored
      e06db7e1
  24. Feb 19, 2012
  25. Feb 16, 2012
  26. Feb 11, 2012
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