- Dec 16, 2012
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aacuevas authored
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- Dec 13, 2012
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Josh Siegle authored
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- Nov 28, 2012
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jsiegle authored
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- Nov 27, 2012
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Josh Siegle authored
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- Nov 26, 2012
- Nov 20, 2012
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Josh Siegle authored
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unknown authored
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- Nov 19, 2012
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Josh Siegle authored
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- Nov 12, 2012
- Nov 11, 2012
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jsiegle authored
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jsiegle authored
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Josh Siegle authored
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Josh Siegle authored
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- Nov 10, 2012
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Josh Siegle authored
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jsiegle authored
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- Nov 09, 2012
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Josh Siegle authored
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shayo authored
Minor changes to the solution file to make it compatible with VS10.
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- Nov 07, 2012
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Josh Siegle authored
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- Oct 30, 2012
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Josh Siegle authored
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- Oct 11, 2012
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Josh Siegle authored
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Josh Siegle authored
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unknown authored
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Josh Siegle authored
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- Oct 10, 2012
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Josh Siegle authored
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- Oct 09, 2012
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Josh Siegle authored
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- Oct 08, 2012
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jsiegle authored
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jsiegle authored
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jsiegle authored
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Josh Siegle authored
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- Oct 06, 2012
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Josh Siegle authored
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Josh Siegle authored
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- Sep 27, 2012
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Josh Siegle authored
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- Sep 24, 2012
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Stuart Layton authored
updated the project build configs to include the SpikePlot.cpp and .h files and exclude the previous plotters
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- Sep 21, 2012
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Stuart Layton authored
Signal Generator now generates fake action potentials!!! The phase dial can be used to scale up and down noise on the spikes
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Stuart Layton authored
initial commit of SpikePlot.cpp and SpikePlot.h which define a general spike plotting object that can completely replace ElectrodePlot, TetrodePlot, StereotrodePlot. SpikePlot objects can be added to the canvas and render fine, however, eventually the Tetrode variant of the SpikePlot causes a segfault, probably due to the way that spikes are copied around in the SpikeDisplayCanvas.
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Stuart Layton authored
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- Sep 20, 2012
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unknown authored
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