- Nov 21, 2012
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aacuevas authored
- Nov 20, 2012
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Josh Siegle authored
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unknown authored
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unknown authored
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unknown authored
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unknown authored
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- Nov 19, 2012
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Josh Siegle authored
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Josh Siegle authored
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jsiegle authored
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Josh Siegle authored
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Josh Siegle authored
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- Nov 18, 2012
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Josh Siegle authored
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- Nov 17, 2012
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Josh Siegle authored
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Josh Siegle authored
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- Nov 16, 2012
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jsiegle authored
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Adam Mokhtari authored
Before, EditorViewport would start accessing arrays on keypresses (specifically the arrow keys) even when there were no editors. This adds an extra check to prevent this.
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Adam Mokhtari authored
Sometimes initialize() returns no error string, but will not find an audio device, leaving aIOd == null. This checks for that, and aborts the app with an informational dialog window if so.
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Adam Mokhtari authored
If there was a problem initializing the AudioDeviceManager, we show an AlertWindow with Retry/Quit options. Unfortunately, this doesn't fix the bug I was initially trying to fix, because sometimes initialize() returns OK while setting the AudioDeviceManager to null.
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Adam Mokhtari authored
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- Nov 15, 2012
- Nov 14, 2012
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Josh Siegle authored
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jsiegle authored
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Josh Siegle authored
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- Nov 13, 2012
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jsiegle authored
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- Nov 12, 2012
- Nov 11, 2012