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  1. Apr 04, 2013
  2. Apr 03, 2013
  3. Apr 02, 2013
  4. Mar 29, 2013
    • Josh Siegle's avatar
      Switch to manual font loading · e176ce1d
      Josh Siegle authored
      For some reason, "getCustomTypefaceForFont" wasn't being called on OS X.
      It probably has something to do with platform-specific code for loading
      fonts. Now, in cases where custom fonts are needed, loading requires
      4 lines instead of 1. Kind of a pain, so hopefully this is a temporary
      solution until we can figure out what's different about Macs.
      e176ce1d
    • Josh Siegle's avatar
      Change bounds of lfpDisplay · 6943b28a
      Josh Siegle authored
      6943b28a
  5. Mar 25, 2013
  6. Mar 22, 2013
  7. Mar 21, 2013
    • jsiegle's avatar
      Continue to make visualizers indepedent from OpenGL · 2a94f110
      jsiegle authored
      The Visualizer class no longer inherents from OpenGLCanvas. In the future,
      scrolling will be handled by a Viewport object.
      2a94f110
    • jsiegle's avatar
      Revert EditorViewport to standard pointers · ad991984
      jsiegle authored
      Using ScopedPointers was causing memory leaks. It's worth tracking
      down the source of these in the future, but for now, we'll leave
      the code as it was before.
      ad991984
    • jsiegle's avatar
      Change copyright year to 2013 · e36119a1
      jsiegle authored
      Use the following command to update the copyright year in all files,
      starting in the Source/ directory:
      
      find . -type f -print0 | xargs -0
         sed -i 's/Copyright (C) 2012/Copyright (C) 2013/g'
      
      Works like a charm!
      e36119a1
    • jsiegle's avatar
      Clean up MainWindow.cpp · 3e5f03cd
      jsiegle authored
      Added some comments and removed deprecated code.
      3e5f03cd
    • jsiegle's avatar
      Switch pointers to ScopedPointers in MainWindow · 75b0ce7d
      jsiegle authored
      MainWindow now points to the ProcessorGraph and AudioComponent
      with ScopedPointers. deleteAndZero must no longer be called
      in the destructor.
      75b0ce7d
    • jsiegle's avatar
      Switch pointers to ScopedPointers · 34ccc510
      jsiegle authored
      The main UI components now use ScopedPointers for their children,
      alleviating the need to call "deleteAllChildren" or "deleteAndZero"
      in the destructor.
      34ccc510
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