- Dec 27, 2012
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Josh Siegle authored
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- Dec 06, 2012
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jsiegle authored
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- Nov 17, 2012
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Josh Siegle authored
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- Oct 06, 2012
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Josh Siegle authored
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- May 15, 2012
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jsiegle authored
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- Mar 10, 2012
- Mar 01, 2012
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jsiegle authored
Three important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
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- Feb 20, 2012
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jsiegle authored
Since every processor now gets asked to enable() prior to the start of acquisition, it's much simpler to move the steps involved in preparing for acquisition into these methods. This the processor from beginning acquisition when prepareToPlay() is called upon initialization.
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- Feb 19, 2012
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jsiegle authored
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- Feb 16, 2012
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jsiegle authored
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jsiegle authored
Previously, if you placed a sink in front of a source, it would lead to a never-ending "while" loop. By removing two lines (254-255), this problem was solved.
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jsiegle authored
In combination with an EventNode, a WiFiOutput node is able to send a simple message to a hard-coded address via UDP. This is the first sink that actually emits an output. It's obviously over-simplified, but as a proof-of-concept, it seems to be working well.
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