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Now possible to use ChannelSelector to control audio output
Channel selector buttons now can be used to toggle audio monitoring for individual channel. One minor bug: the array of channels to monitor is not updated when the graph is rebuilt. If new processors are added, the mapping might be wrong.
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- Source/Processors/AudioNode.cpp 47 additions, 22 deletionsSource/Processors/AudioNode.cpp
- Source/Processors/AudioNode.h 4 additions, 0 deletionsSource/Processors/AudioNode.h
- Source/Processors/Editors/ChannelSelector.cpp 18 additions, 2 deletionsSource/Processors/Editors/ChannelSelector.cpp
- Source/Processors/Editors/GenericEditor.cpp 5 additions, 0 deletionsSource/Processors/Editors/GenericEditor.cpp
- Source/Processors/Editors/GenericEditor.h 2 additions, 0 deletionsSource/Processors/Editors/GenericEditor.h
- Source/Processors/Editors/SignalGeneratorEditor.cpp 1 addition, 1 deletionSource/Processors/Editors/SignalGeneratorEditor.cpp
- Source/Processors/GenericProcessor.cpp 5 additions, 1 deletionSource/Processors/GenericProcessor.cpp
- Source/Processors/GenericProcessor.h 7 additions, 0 deletionsSource/Processors/GenericProcessor.h
- Source/Processors/ProcessorGraph.cpp 8 additions, 3 deletionsSource/Processors/ProcessorGraph.cpp
- Source/Processors/RecordNode.h 2 additions, 0 deletionsSource/Processors/RecordNode.h
- Source/Processors/SignalGenerator.cpp 1 addition, 1 deletionSource/Processors/SignalGenerator.cpp
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