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Fixed bug in LfpDisplayCanvas
When an LfpDisplayCanvas was hidden for more than a few seconds, it would lose track of the displayBufferIndex, causing it to pause for a few seconds when it comes back into view. Now, the DataViewport sends a "refresh" reminder to the canvas, to remind it to update its buffer indices in order to display new data.
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- Source/Processors/Visualization/LfpDisplayCanvas.cpp 12 additions, 0 deletionsSource/Processors/Visualization/LfpDisplayCanvas.cpp
- Source/Processors/Visualization/LfpDisplayCanvas.h 2 additions, 0 deletionsSource/Processors/Visualization/LfpDisplayCanvas.h
- Source/Processors/Visualization/OpenGLCanvas.cpp 1 addition, 1 deletionSource/Processors/Visualization/OpenGLCanvas.cpp
- Source/Processors/Visualization/OpenGLCanvas.h 2 additions, 0 deletionsSource/Processors/Visualization/OpenGLCanvas.h
- Source/UI/DataViewport.cpp 7 additions, 13 deletionsSource/UI/DataViewport.cpp
- Source/UI/DataViewport.h 2 additions, 0 deletionsSource/UI/DataViewport.h
- Source/UI/FilterList.cpp 6 additions, 9 deletionsSource/UI/FilterList.cpp
- Source/UI/FilterList.h 0 additions, 1 deletionSource/UI/FilterList.h
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