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Aaron Cuevas Lopez authored
Conflicts: Builds/Linux/Makefile Builds/MacOSX/open-ephys.xcodeproj/project.pbxproj Source/Main.cpp Source/Processors/Channel.cpp Source/Processors/GenericProcessor.h Source/Processors/ProcessorGraph.cpp Source/Processors/RecordNode.cpp Source/Processors/RecordNode.h Source/Processors/SpikeDisplayNode.cpp Source/Processors/SpikeDisplayNode.h Source/Processors/Utilities/RecordControl.cpp Source/Processors/Visualization/DataWindow.cpp
Aaron Cuevas Lopez authoredConflicts: Builds/Linux/Makefile Builds/MacOSX/open-ephys.xcodeproj/project.pbxproj Source/Main.cpp Source/Processors/Channel.cpp Source/Processors/GenericProcessor.h Source/Processors/ProcessorGraph.cpp Source/Processors/RecordNode.cpp Source/Processors/RecordNode.h Source/Processors/SpikeDisplayNode.cpp Source/Processors/SpikeDisplayNode.h Source/Processors/Utilities/RecordControl.cpp Source/Processors/Visualization/DataWindow.cpp
Main.cpp 3.50 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2013 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef WIN32
#include <Windows.h>
#define _MAIN
#endif
#include "../JuceLibraryCode/JuceHeader.h"
#include "MainWindow.h"
#include "UI/CustomLookAndFeel.h"
#include <stdio.h>
#include <fstream>
//------------------------------------------------------------------
/**
Launches the application and creates the CustomLookAndFeelClass.
The OpenEphysApplication class own the application's MainWindow (via
a ScopedPointer).
@see MainWindow
*/
class OpenEphysApplication : public JUCEApplication
{
public:
//==============================================================================
OpenEphysApplication() {}
~OpenEphysApplication() {}
//==============================================================================
void initialise(const String& commandLine)
{
std::cout << commandLine << std::endl;
StringArray parameters;
parameters.addTokens(commandLine," ","\"");
#ifdef WIN32
//glWinInit();
if (parameters.contains("--console",true))
{
if (AllocConsole())
{
freopen("CONOUT$","w",stdout);
freopen("CONOUT$","w",stderr);
console_out = std::ofstream("CONOUT$");
std::cout.rdbuf(console_out.rdbuf());
std::cerr.rdbuf(console_out.rdbuf());
SetConsoleTitle("Debug Console");
std::cout << "Debug console..." << std::endl;
}
}
#endif
customLookAndFeel = new CustomLookAndFeel();
LookAndFeel::setDefaultLookAndFeel(customLookAndFeel);
mainWindow = new MainWindow();
}
void shutdown() { }
//==============================================================================
void systemRequestedQuit()
{
//std::cout << "Quit requested" << std::endl;
quit();
}
//==============================================================================
const String getApplicationName()
{
return "Open Ephys GUI";
}
const String getApplicationVersion()
{
return ProjectInfo::versionString;
}
bool moreThanOneInstanceAllowed()
{
return true;
}
void anotherInstanceStarted(const String& commandLine)
{}
private:
ScopedPointer <MainWindow> mainWindow;
ScopedPointer <CustomLookAndFeel> customLookAndFeel;
std::ofstream console_out;
};
//==============================================================================
// This macro generates the main() routine that starts the app.
START_JUCE_APPLICATION(OpenEphysApplication)