EditorViewportButtons.cpp 3.79 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2014 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "EditorViewportButtons.h"
EditorScrollButton::EditorScrollButton(int d)
: DrawableButton("ESB", DrawableButton::ImageFitted)
{
direction = d;
Path p;
if (direction == RIGHT)
{
p.addTriangle(0.0f, 0.0f, 0.0f, 20.0f, 18.0f, 10.0f);
}
else
{
p.addTriangle(0.0f, 10.0f, 18.0f, 20.0f, 18.0f, 0.0f);
}
inactive.setPath(p);
inactive.setFill(Colours::black);
inactive.setStrokeFill(Colours::grey);
inactive.setStrokeThickness(1.0f);
activeNormal.setPath(p);
activeNormal.setFill(Colours::grey);
activeNormal.setStrokeFill(Colours::grey);
activeNormal.setStrokeThickness(1.0f);
activeOver.setPath(p);
activeOver.setFill(Colours::grey);
activeOver.setStrokeFill(Colours::grey);
activeOver.setStrokeThickness(3.0f);
activeDown.setPath(p);
activeDown.setFill(Colours::white);
activeDown.setStrokeFill(Colours::white);
activeDown.setStrokeThickness(3.0f);
setImages(&inactive, &inactive, &inactive);
// setBackgroundColours(Colours::black, Colours::black);
setClickingTogglesState(false);
}
EditorScrollButton::~EditorScrollButton()
{
}
void EditorScrollButton::setActive(bool state)
{
isActive = state;
if (state == true)
{
setImages(&activeNormal, &activeOver, &activeDown);
}
else
{
setImages(&inactive, &inactive, &inactive);
}
}
SignalChainScrollButton::SignalChainScrollButton(int d)
: DrawableButton("SCSB", DrawableButton::ImageFitted)
{
direction = d;
DrawablePath normal;
Path p;
if (direction == DOWN)
{
p.addTriangle(0.0f, 0.0f, 9.0f, 20.0f, 18.0f, 0.0f);
}
else
{
p.addTriangle(0.0f, 20.0f, 9.0f, 0.0f, 18.0f, 20.0f);
}
inactive.setPath(p);
inactive.setFill(Colours::black);
inactive.setStrokeFill(Colours::grey);
inactive.setStrokeThickness(1.0f);
activeNormal.setPath(p);
activeNormal.setFill(Colours::grey);
activeNormal.setStrokeFill(Colours::grey);
activeNormal.setStrokeThickness(1.0f);
activeOver.setPath(p);
activeOver.setFill(Colours::grey);
activeOver.setStrokeFill(Colours::grey);
activeOver.setStrokeThickness(3.0f);
activeDown.setPath(p);
activeDown.setFill(Colours::white);
activeDown.setStrokeFill(Colours::white);
activeDown.setStrokeThickness(3.0f);
setImages(&inactive, &inactive, &inactive);
//setBackgroundColours(Colours::black, Colours::black);
setClickingTogglesState(false);
}
SignalChainScrollButton::~SignalChainScrollButton()
{
}
void SignalChainScrollButton::setActive(bool state)
{
isActive = state;
if (state == true)
{
setImages(&activeNormal, &activeOver, &activeDown);
}
else
{
setImages(&inactive, &inactive, &inactive);
}
}