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jsiegle authored
If continuous channels are toggled for recording within their respective editors, a "writeContinuousBuffer" function will be activated within the RecordNode. This function doesn't do anything yet, but it will make it easy to add diskwriting capabilities in the near future. Once a stable format for events has been established, a similar function will be implemented for writing event buffers to disk.
jsiegle authoredIf continuous channels are toggled for recording within their respective editors, a "writeContinuousBuffer" function will be activated within the RecordNode. This function doesn't do anything yet, but it will make it easy to add diskwriting capabilities in the near future. Once a stable format for events has been established, a similar function will be implemented for writing event buffers to disk.
JuceHeader.h 841 B
/*
IMPORTANT! This file is auto-generated by the Jucer each time you save your
project - if you alter its contents, your changes may be overwritten!
This is the header file that your files should include in order to get all the
Juce library headers. You should NOT include juce.h or juce_amalgamated.h directly in
your own source files, because that wouldn't pick up the correct Juce configuration
options for your app.
*/
#ifndef __APPHEADERFILE_DFAE8F6C__
#define __APPHEADERFILE_DFAE8F6C__
#include "AppConfig.h"
#include "juce_amalgamated.h"
#include "BinaryData.h"
namespace ProjectInfo
{
const char* const projectName = "open-ephys";
const char* const versionString = "0.0.0";
const int versionNumber = 0x0;
}
#endif // __APPHEADERFILE_DFAE8F6C__