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    90406533
    Implemented rudimentary recording functionality for continuous channels · 90406533
    jsiegle authored
    If continuous channels are toggled for recording within their respective editors,
    a "writeContinuousBuffer" function will be activated within the RecordNode. This
    function doesn't do anything yet, but it will make it easy to add diskwriting
    capabilities in the near future. Once a stable format for events has been established,
    a similar function will be implemented for writing event buffers to disk.
    90406533
    History
    Implemented rudimentary recording functionality for continuous channels
    jsiegle authored
    If continuous channels are toggled for recording within their respective editors,
    a "writeContinuousBuffer" function will be activated within the RecordNode. This
    function doesn't do anything yet, but it will make it easy to add diskwriting
    capabilities in the near future. Once a stable format for events has been established,
    a similar function will be implemented for writing event buffers to disk.
JuceHeader.h 841 B
/*

    IMPORTANT! This file is auto-generated by the Jucer each time you save your
    project - if you alter its contents, your changes may be overwritten!

    This is the header file that your files should include in order to get all the
    Juce library headers. You should NOT include juce.h or juce_amalgamated.h directly in
    your own source files, because that wouldn't pick up the correct Juce configuration
    options for your app.

*/

#ifndef __APPHEADERFILE_DFAE8F6C__
#define __APPHEADERFILE_DFAE8F6C__

#include "AppConfig.h"
#include "juce_amalgamated.h"
#include "BinaryData.h"

namespace ProjectInfo
{
    const char* const  projectName    = "open-ephys";
    const char* const  versionString  = "0.0.0";
    const int          versionNumber  = 0x0;
}

#endif   // __APPHEADERFILE_DFAE8F6C__