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jsiegle authored
Three important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
jsiegle authoredThree important changes: - The FilterList is now the ProcessorList - The FilterViewport is now the EditorViewport - Any classes that need to access important UI objects have become subclasses of the "AccessClass". Such objects automatically obtain pointers from the UIComponent and register the MessageCenter as an ActionListener. This will make it much easier to allocate pointers to objects.
GenericEditor.h 3.13 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2012 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GENERICEDITOR_H_DD406E71__
#define __GENERICEDITOR_H_DD406E71__
#include "../../../JuceLibraryCode/JuceHeader.h"
#include "../GenericProcessor.h"
#include "../../AccessClass.h"
#include <stdio.h>
/**
Base class for creating processor editors.
If a processor doesn't have an editor defined, a GenericEditor will be used.
Classes derived from this class must place their controls as child components.
They shouldn't try to re-draw any aspects of their background.
@see GenericProcessor, FilterViewport
*/
class GenericProcessor;
class FilterViewport;
class GenericEditor : public AudioProcessorEditor,
public Timer,
public AccessClass
{
public:
GenericEditor (GenericProcessor* owner);//, FilterViewport* vp);
virtual ~GenericEditor();
void paint (Graphics& g);
//void setViewport(FilterViewport*);
bool keyPressed (const KeyPress& key);
void switchSelectedState();
void select();
void deselect();
bool getSelectionState();
void enable();
void disable();
bool getEnabledState();
void setEnabledState(bool);
String getName() {return name;}
int desiredWidth;
int nodeId;
void tabNumber(int t) {tNum = t;}
int tabNumber() {return tNum;}
//FilterViewport* viewport;
//Configuration* config;
//void setConfiguration(Configuration* cf) {config = cf;}
//Configuration* getConfiguration() {return config;}
AudioProcessor* getProcessor() const {return getAudioProcessor();}
void createRadioButtons(int x, int y, int w, StringArray values, const String& name);
void fadeIn();
int radioGroupId;
bool isFading;
float accumulator;
private:
virtual void timerCallback();
Colour backgroundColor;
bool isSelected;
bool isEnabled;
int tNum;
Font titleFont;
String name;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (GenericEditor);
};
class RadioButton : public Button
{
public:
RadioButton(const String& name, int groupId);// : Button("Name") {configurationChanged = true;}
~RadioButton() {}
private:
void paintButton(Graphics &g, bool isMouseOver, bool isButtonDown);
Font buttonFont;
};
#endif // __GENERICEDITOR_H_DD406E71__