-
jsiegle authored
The EditorViewport now contains buttons to scroll through multiple tabs, or scroll across long signal chains. Now, there can be infinitely many signal chains of infinite length (if you have a lot of time on your hands).
jsiegle authoredThe EditorViewport now contains buttons to scroll through multiple tabs, or scroll across long signal chains. Now, there can be infinitely many signal chains of infinite length (if you have a lot of time on your hands).
SignalChainManager.h 2.01 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2012 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SIGNALCHAINMANAGER_H_948769B9__
#define __SIGNALCHAINMANAGER_H_948769B9__
#include "../../JuceLibraryCode/JuceHeader.h"
#include "../Processors/Editors/GenericEditor.h"
#include "../AccessClass.h"
/**
Helper functions for editing the signal chain.
Created and owned by the EditorViewport.
@see EditorViewport.
*/
class GenericEditor;
class SignalChainTabButton;
class EditorViewport;
class SignalChainManager : AccessClass
{
public:
SignalChainManager(EditorViewport*, Array<GenericEditor*, CriticalSection>&,
Array<SignalChainTabButton*, CriticalSection>&);
~SignalChainManager();
void updateVisibleEditors(GenericEditor* activeEditor, int index, int insertionPoint, int action);
void createNewTab(GenericEditor* editor);
void removeTab(int tabIndex);
void scrollUp();
void scrollDown();
private:
Array<GenericEditor*, CriticalSection>& editorArray;
Array<SignalChainTabButton*, CriticalSection>& signalChainArray;
EditorViewport* ev;
void refreshTabs();
int topTab;
const int tabSize;
};
#endif // __SIGNALCHAINMANAGER_H_948769B9__