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Christopher Stawarz authored
On OS X, the default directory for files explicitly saved/loaded by the user is now ~/Documents/open-ephys. Added CoreServices::getDefaultUserSaveDirectory(), which returns ~/Documents/open-ephys on OS X and the current working directory on other platforms.
Christopher Stawarz authoredOn OS X, the default directory for files explicitly saved/loaded by the user is now ~/Documents/open-ephys. Added CoreServices::getDefaultUserSaveDirectory(), which returns ~/Documents/open-ephys on OS X and the current working directory on other platforms.
CoreServices.cpp 3.81 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2014 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CoreServices.h"
#include "AccessClass.h"
#include "Processors/ProcessorGraph/ProcessorGraph.h"
#include "Processors/RecordNode/RecordNode.h"
#include "UI/EditorViewport.h"
#include "UI/ControlPanel.h"
using namespace AccessClass;
namespace CoreServices
{
void updateSignalChain(GenericEditor* source)
{
getEditorViewport()->makeEditorVisible(source, false, true);
}
bool getRecordingStatus()
{
return getControlPanel()->recordButton->getToggleState();
}
void setRecordingStatus(bool enable)
{
getControlPanel()->setRecordState(enable);
}
bool getAcquisitionStatus()
{
return getControlPanel()->getAcquisitionState();
}
void setAcquisitionStatus(bool enable)
{
getControlPanel()->setAcquisitionState(enable);
}
void sendStatusMessage(const String& text)
{
getBroadcaster()->sendActionMessage(text);
}
void sendStatusMessage(const char* text)