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jsiegle authored
To run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
jsiegle authoredTo run this in the future, install astyle (sudo apt-get install astyle), then enter the following from the top-level project directory: astyle --options=astyle.options --recursive "./Source/*.cpp" "./Source/*.h" This will convert tabs to 4 spaces and ensure that brackets are on their own lines.
EditorViewportButtons.h 2.03 KiB
/*
------------------------------------------------------------------
This file is part of the Open Ephys GUI
Copyright (C) 2013 Open Ephys
------------------------------------------------------------------
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __EDITORVIEWPORTBUTTONS_H_2657C51D__
#define __EDITORVIEWPORTBUTTONS_H_2657C51D__
#include "../../JuceLibraryCode/JuceHeader.h"
/**
Allows the user to scroll through visible editors when
there are more than can fit within the boundaries of the
EditorViewport.
@see EditorViewport.
*/
class EditorScrollButton : public DrawableButton
{
public:
EditorScrollButton(int type);
~EditorScrollButton();
void setActive(bool);
bool isActive;
enum type {LEFT, RIGHT};
int direction;
DrawablePath inactive, activeNormal, activeOver, activeDown;
};
/**
Allows the user to scroll through signal chains when
there are more than can fit within the boundaries of the
EditorViewport.
@see EditorViewport.
*/
class SignalChainScrollButton : public DrawableButton
{
public:
SignalChainScrollButton(int type);
~SignalChainScrollButton();
void setActive(bool);
enum type {UP, DOWN};
bool isActive;
int direction;
DrawablePath inactive, activeNormal, activeOver, activeDown;
};
#endif // __EDITORVIEWPORTBUTTONS_H_2657C51D__