Skip to content
Snippets Groups Projects
All.xcscheme 13.1 KiB
Newer Older
  • Learn to ignore specific revisions
  • <?xml version="1.0" encoding="UTF-8"?>
    <Scheme
    
       version = "1.3">
       <BuildAction
          parallelizeBuildables = "YES"
          buildImplicitDependencies = "YES">
          <BuildActionEntries>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
    
                   BlueprintIdentifier = "62F40A2101C1715EE4F8C87B"
    
                   BlueprintName = "open-ephys (App)"
    
                   ReferencedContainer = "container:open-ephys.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F557B11C9AF1660035F88B"
                   BuildableName = "ArduinoOutput.bundle"
                   BlueprintName = "ArduinoOutput"
                   ReferencedContainer = "container:Plugins/ArduinoOutput/ArduinoOutput.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F557E71C9B0C600035F88B"
                   BuildableName = "BasicSpikeDisplay.bundle"
                   BlueprintName = "BasicSpikeDisplay"
                   ReferencedContainer = "container:Plugins/BasicSpikeDisplay/BasicSpikeDisplay.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F558131C9B0FCA0035F88B"
                   BuildableName = "CAR.bundle"
                   BlueprintName = "CAR"
                   ReferencedContainer = "container:Plugins/CAR/CAR.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F558311C9B11E80035F88B"
                   BuildableName = "ChannelMappingNode.bundle"
                   BlueprintName = "ChannelMappingNode"
                   ReferencedContainer = "container:Plugins/ChannelMappingNode/ChannelMappingNode.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1C3F9771C99A20D00719A9F"
                   BuildableName = "EventBroadcaster.bundle"
                   BlueprintName = "EventBroadcaster"
                   ReferencedContainer = "container:Plugins/EventBroadcaster/EventBroadcaster.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F558741C9B1F920035F88B"
                   BuildableName = "FilterNode.bundle"
                   BlueprintName = "FilterNode"
                   ReferencedContainer = "container:Plugins/FilterNode/FilterNode.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F558CF1C9B23370035F88B"
                   BuildableName = "KWIKFormat.bundle"
                   BlueprintName = "KWIKFormat"
                   ReferencedContainer = "container:Plugins/KWIKFormat/KWIKFormat.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F558F51C9B28060035F88B"
                   BuildableName = "LfpDisplayNode.bundle"
                   BlueprintName = "LfpDisplayNode"
                   ReferencedContainer = "container:Plugins/LfpDisplayNode/LfpDisplayNode.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
    
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "D3E60EE41CD19893003FDF5C"
                   BuildableName = "LfpDisplayNodeBeta.bundle"
                   BlueprintName = "LfpDisplayNodeBeta"
                   ReferencedContainer = "container:Plugins/LfpDisplayNodeBeta/LfpDisplayNodeBeta.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
    
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F559191C9B29D20035F88B"
                   BuildableName = "NetworkEvents.bundle"
                   BlueprintName = "NetworkEvents"
                   ReferencedContainer = "container:Plugins/NetworkEvents/NetworkEvents.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F5593A1C9B3A100035F88B"
                   BuildableName = "PhaseDetector.bundle"
                   BlueprintName = "PhaseDetector"
                   ReferencedContainer = "container:Plugins/PhaseDetector/PhaseDetector.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F5595B1C9B3B990035F88B"
                   BuildableName = "PulsePalOutput.bundle"
                   BlueprintName = "PulsePalOutput"
                   ReferencedContainer = "container:Plugins/PulsePalOutput/PulsePalOutput.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F559801C9B3D760035F88B"
                   BuildableName = "RecordControl.bundle"
                   BlueprintName = "RecordControl"
                   ReferencedContainer = "container:Plugins/RecordControl/RecordControl.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F559A11C9B3F040035F88B"
                   BuildableName = "Rectifier.bundle"
                   BlueprintName = "Rectifier"
                   ReferencedContainer = "container:Plugins/Rectifier/Rectifier.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
                   BlueprintIdentifier = "E1F559BF1C9B40A10035F88B"
                   BuildableName = "SerialInput.bundle"
                   BlueprintName = "SerialInput"
                   ReferencedContainer = "container:Plugins/SerialInput/SerialInput.xcodeproj">
                </BuildableReference>
             </BuildActionEntry>
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
    
                   BlueprintIdentifier = "0363EF941CF9D6F90077C530"
                   BuildableName = "SpikeRaster.bundle"
                   BlueprintName = "SpikeRaster"
                   ReferencedContainer = "container:Plugins/SpikeRaster/SpikeRaster.xcodeproj">
    
                </BuildableReference>
             </BuildActionEntry>
    
             <BuildActionEntry
                buildForTesting = "YES"
                buildForRunning = "YES"
                buildForProfiling = "YES"
                buildForArchiving = "YES"
                buildForAnalyzing = "YES">
                <BuildableReference
                   BuildableIdentifier = "primary"
    
                   BlueprintIdentifier = "E1F559E01C9B42270035F88B"
                   BuildableName = "SpikeSorter.bundle"
                   BlueprintName = "SpikeSorter"
                   ReferencedContainer = "container:Plugins/SpikeSorter/SpikeSorter.xcodeproj">
    
                </BuildableReference>
             </BuildActionEntry>
    
          </BuildActionEntries>
       </BuildAction>
       <TestAction
          buildConfiguration = "Debug"
          selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
          selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
          shouldUseLaunchSchemeArgsEnv = "YES">
          <Testables>
          </Testables>
          <MacroExpansion>
             <BuildableReference
                BuildableIdentifier = "primary"
    
                BlueprintIdentifier = "62F40A2101C1715EE4F8C87B"
    
                BlueprintName = "open-ephys (App)"
    
                ReferencedContainer = "container:open-ephys.xcodeproj">
             </BuildableReference>
          </MacroExpansion>
          <AdditionalOptions>
          </AdditionalOptions>
       </TestAction>
       <LaunchAction
          buildConfiguration = "Debug"
          selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
          selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
          launchStyle = "0"
          useCustomWorkingDirectory = "NO"
          ignoresPersistentStateOnLaunch = "NO"
          debugDocumentVersioning = "YES"
          debugServiceExtension = "internal"
          allowLocationSimulation = "YES">
          <BuildableProductRunnable
             runnableDebuggingMode = "0">
             <BuildableReference
                BuildableIdentifier = "primary"
    
                BlueprintIdentifier = "62F40A2101C1715EE4F8C87B"
    
                BlueprintName = "open-ephys (App)"
    
                ReferencedContainer = "container:open-ephys.xcodeproj">
             </BuildableReference>
          </BuildableProductRunnable>
          <AdditionalOptions>
          </AdditionalOptions>
       </LaunchAction>
       <ProfileAction
          buildConfiguration = "Release"
          shouldUseLaunchSchemeArgsEnv = "YES"
          savedToolIdentifier = ""
          useCustomWorkingDirectory = "NO"
          debugDocumentVersioning = "YES">
       </ProfileAction>
       <AnalyzeAction
          buildConfiguration = "Debug">
       </AnalyzeAction>
       <ArchiveAction
          buildConfiguration = "Release"
          revealArchiveInOrganizer = "YES">
       </ArchiveAction>
    </Scheme>