Skip to content
Snippets Groups Projects
SmoothFollowC.cs 1.56 KiB
Newer Older
  • Learn to ignore specific revisions
  • kgingras's avatar
    kgingras committed
    using UnityEngine;
    using System.Collections;
    
    public class SmoothFollowC : MonoBehaviour {
    
    	// The target we are following
    	public Transform target;
    	// The distance in the x-z plane to the target
    	public float distance = 10.0f;
    	// the height we want the camera to be above the target
    	public float height = 5.0f;
    	// How much we 
    	public float heightDamping = 2.0f;
    	public float rotationDamping = 3.0f;
    
    	// Use this for initialization
    	void Start () {
    	
    	}
    	
    	// Update is called once per frame
    	void LateUpdate () {
    		if (!target)
    			return;
    		
    		// Calculate the current rotation angles
    		var wantedRotationAngle = target.eulerAngles.y;
    		var wantedHeight = target.position.y + height;
    		
    		var currentRotationAngle = transform.eulerAngles.y;
    		var currentHeight = transform.position.y;
    		
    		// Damp the rotation around the y-axis
    		currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
    		
    		// Damp the height
    		currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
    		
    		// Convert the angle into a rotation
    		var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
    		
    		// Set the position of the camera on the x-z plane to:
    		// distance meters behind the target
    		transform.position = target.position;
    		transform.position -= currentRotation * Vector3.forward * distance;
    		
    		// Set the height of the camera
    		transform.position = new Vector3(transform.position.z, currentHeight, transform.position.z);
    		
    		// Always look at the target
    		transform.LookAt (target);
    	}
    }