/* ------------------------------------------------------------------ This file is part of the Open Ephys GUI Copyright (C) 2012 Open Ephys ------------------------------------------------------------------ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __EDITORVIEWPORT_H_80260F3F__ #define __EDITORVIEWPORT_H_80260F3F__ #include "../../JuceLibraryCode/JuceHeader.h" #include "../Processors/ProcessorGraph.h" #include "../Processors/Editors/GenericEditor.h" #include "../Processors/Editors/SplitterEditor.h" #include "../Processors/Editors/MergerEditor.h" #include "../AccessClass.h" #include "DataViewport.h" /** Allows the user to view and edit the signal chain. The EditorViewport is one of the most important classes in the GUI application. @see UIComponent, ProcessorGraph */ class GenericEditor; class SignalChainTabButton; class SignalChainManager; class EditorScrollButton; class SignalChainScrollButton; class EditorViewport : public Component, public DragAndDropTarget, public AccessClass, public Button::Listener { public: EditorViewport();//ProcessorGraph* pgraph, DataViewport* tabComp); ~EditorViewport(); void paint (Graphics& g); // Creating and deleting editors: void deleteNode(GenericEditor* editor); void selectEditor(GenericEditor* e); void makeEditorVisible(GenericEditor* e); void refreshEditors(); void signalChainCanBeEdited(bool t); // DragAndDropTarget methods: bool isInterestedInDragSource (const String& /*sourceDescription*/, Component* /*sourceComponent*/); void itemDragEnter (const String& /*sourceDescription*/, Component* /*sourceComponent*/, int /*x*/, int /*y*/); void itemDragMove (const String& /*sourceDescription*/, Component* /*sourceComponent*/, int /*x*/, int /*y*/); void itemDragExit (const String& /*sourceDescription*/, Component* /*sourceComponent*/); void itemDropped (const String& sourceDescription, Component* /*sourceComponent*/, int /*x*/, int /*y*/); // mouse and keypress methods: void mouseDown(const MouseEvent &e); void mouseDrag(const MouseEvent &e); void mouseUp(const MouseEvent &e); void mouseExit(const MouseEvent &e); //void mouseEnter(const MouseEvent &e); //void mouseExit //void modifierKeysChanged (const ModifierKeys & modifiers); bool keyPressed (const KeyPress &key); void moveSelection( const KeyPress &key); void buttonClicked(Button* button); Array<SignalChainTabButton*, CriticalSection> requestSignalChain() {return signalChainArray;} // loading and saving! const String saveState(const File& file); const String loadState(const File& file); XmlElement* createNodeXml(GenericEditor*, int); XmlElement* switchNodeXml(GenericProcessor*); void checkScrollButtons(int topTab); int leftmostEditor; private: String message; bool somethingIsBeingDraggedOver; bool shiftDown; bool canEdit; GenericEditor* lastEditor; Array<GenericEditor*, CriticalSection> editorArray; Array<SignalChainTabButton*, CriticalSection> signalChainArray; ScopedPointer<SignalChainManager> signalChainManager; Font font; Image sourceDropImage; void createNewTab(GenericEditor* editor); void removeTab(int tabIndex); int borderSize, tabSize, tabButtonSize; int insertionPoint; bool componentWantsToMove; int indexOfMovingComponent; int currentTab; enum actions {ADD, MOVE, REMOVE, ACTIVATE}; enum directions1 {LEFT, RIGHT}; enum directions2 {UP, DOWN}; EditorScrollButton* leftButton; EditorScrollButton* rightButton; SignalChainScrollButton* upButton; SignalChainScrollButton* downButton; void resized(); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EditorViewport); }; class SignalChainTabButton : public Button { public: SignalChainTabButton(); ~SignalChainTabButton() {} void setEditor(GenericEditor* p) {firstEditor = p;} void setManager(SignalChainManager* scm_) {scm = scm_;} GenericEditor* getEditor() {return firstEditor;} void setNumber(int n) {num = n;} bool hasNewConnections() {return configurationChanged;} void hasNewConnections(bool t) {configurationChanged = t;} int offset; private: GenericEditor* firstEditor; SignalChainManager* scm; void paintButton(Graphics &g, bool isMouseOver, bool isButtonDown); void clicked(); enum actions {ADD, MOVE, REMOVE, ACTIVATE}; int num; bool configurationChanged; Font buttonFont; }; #endif // __EDITORVIEWPORT_H_80260F3F__