/* ------------------------------------------------------------------ This file is part of the Open Ephys GUI Copyright (C) 2014 Open Ephys ------------------------------------------------------------------ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef __CONTROLPANEL_H_AD81E528__ #define __CONTROLPANEL_H_AD81E528__ #include "../../JuceLibraryCode/JuceHeader.h" #include "../Audio/AudioComponent.h" #include "../Processors/AudioNode/AudioEditor.h" #include "../Processors/ProcessorGraph/ProcessorGraph.h" #include "../Processors/RecordNode/RecordNode.h" #include "../Processors/RecordNode/RecordEngine.h" #include "LookAndFeel/CustomLookAndFeel.h" #include "../AccessClass.h" #include "../Processors/Editors/GenericEditor.h" // for UtilityButton #include <queue> /** Toggles data acquisition on and off. The PlayButton is located in the ControlPanel. Clicking it toggles the state of the ProcessorGraph to either begin the callbacks that drive data through the graph (acquisition on) or end these callbacks (acquisition off). Acquisition can also be started by pressing the RecordButton (assuming callbacks are not already active). @see ControlPanel, ProcessorGraph */ class PlayButton : public DrawableButton { public: PlayButton(); ~PlayButton(); }; /** Toggles recording on and off. The RecordButton is located in the ControlPanel. Clicking it toggles the state of the RecordNode to either begin saving data (recording on) or stop saving data (recording off). If the RecordButton is pressed while data acquisition is inactive, it will automatically start data acquisition before recording. @see ControlPanel, RecordNode */ class RecordButton : public DrawableButton { public: RecordButton(); ~RecordButton(); }; /** Displays the CPU load used up by the data processing callbacks. The CPUMeter is located in the ControlPanel. Whenever acquisition is active, it uses a built-in JUCE method to display the CPU load required to run the ProcessorGraph. It's not clear how accurate the meter is, nor how it deals with CPUs using multiple cores. For a more accurate measurement of CPU load, it's recommended to use a graphical interface or type 'top' inside a terminal. @see ControlPanel */ class CPUMeter : public Label { public: CPUMeter(); ~CPUMeter(); /** Updates the load level displayed by the CPUMeter. Called by the ControlPanel. */ void updateCPU(float usage); /** Draws the CPUMeter. */ void paint(Graphics& g); private: Font font; float cpu; float lastCpu; }; /** Displays the amount of disk space left in the current data directory. The DiskSpaceMeter is located in the ControlPanel. When the GUI is launched (or the data directory is changed), a built-in JUCE method is used to find the amount of free space. Note that the DiskSpaceMeter currently displays only relative, not absolute disk space. @see ControlPanel */ class DiskSpaceMeter : public Component, public SettableTooltipClient { public: DiskSpaceMeter(); ~DiskSpaceMeter(); /** Updates the free disk space displayed by the DiskSpaceMeter. Called by the ControlPanel. */ void updateDiskSpace(float percent); /** Draws the DiskSpaceMeter. */ void paint(Graphics& g); private: Font font; float diskFree; }; /** Displays the time. The Clock is located in the ControlPanel. If acquisition (but not recording) is active, it displays (in yellow) the cumulative amount of time that the GUI has been acquiring data since the application was launched. If recording is active, the Clock displays (in red) the cumulative amount of time that recording has been active. The Clock uses built-in JUCE functions for getting the system time. It does not currently interact with timestamps from ProcessorGraph sources. @see ControlPanel */ class Clock : public Component { public: Clock(); ~Clock(); /** Starts the acquisition (yellow) clock.*/ void start(); /** Stops the acquisition (yellow) clock.*/ void stop(); /** Starts the recording (red) clock.*/ void startRecording(); /** Stops the recording (red) clock.*/ void stopRecording(); /** Sets the cumulative recording time to zero.*/ void resetRecordTime(); /** Renders the clock.*/ void paint(Graphics& g); private: /** Draws the current time.*/ void drawTime(Graphics& g); int64 lastTime; int64 totalTime; int64 totalRecordTime; bool isRunning; bool isRecording; Font clockFont; }; /** Used to show and hide the file browser within the ControlPanel. The ControlPanel contains a JUCE FilenameComponent used to change the data directory. When not in use, this component can be hidden using the ControlPanelButton. @see ControlPanel */ class ControlPanelButton : public Component, public SettableTooltipClient { public: ControlPanelButton(ControlPanel* cp_); ~ControlPanelButton(); /** Returns the open/closed state of the ControlPanelButton.*/ bool isOpen() { return open; } /** Toggles the open/closed state of the ControlPanelButton.*/ void toggleState(); /** Sets the open/closed state of the ControlPanelButton.*/ void setState(bool); /** Draws the button. */ void paint(Graphics& g); /** Responds to mouse clicks within the button. */ void mouseDown(const MouseEvent& e); private: ControlPanel* cp; bool open; }; class UtilityButton; /** Provides general application controls along the top of the MainWindow. Displays useful information and provides buttons to control acquistion and recording. The ControlPanel contains the PlayButton, the RecordButton, the CPUMeter, the DiskSpaceMeter, the Clock, the AudioEditor, and a FilenameComponent for switching the current data directory. @see UIComponent */ class ControlPanel : public Component, public Button::Listener, public Timer, public Label::Listener, public ComboBox::Listener { public: ControlPanel(ProcessorGraph* graph, AudioComponent* audio); ~ControlPanel(); /** Disables the callbacks of the ProcessorGraph (used to drive data acquisition).*/ void disableCallbacks(); /** Returns a pointer to the AudioEditor.*/ /* AccessClass* getAudioEditor() { return (AccessClass*) audioEditor; }*/ /** Sets whether or not the FilenameComponent is visible.*/ void openState(bool isOpen); /** Toggles the visibility of the FilenameComponent.*/ void toggleState(); /** Used to manually turn recording on and off.*/ void setRecordState(bool isRecording); /** Return current recording state.*/ bool getRecordingState(); /** Set recording directory and update FilenameComponent */ void setRecordingDirectory(String path); /** Return current acquisition state.*/ bool getAcquisitionState(); /** Used to manually turn recording on and off.*/ void setAcquisitionState(bool state); /** Returns a boolean that indicates whether or not the FilenameComponet is visible. */ bool isOpen() { return open; } /** Notifies the control panel when the filename is updated */ void labelTextChanged(Label*); /** Used by RecordNode to set the filename. */ String getTextToPrepend(); /** Used by RecordNode to set the filename. */ String getTextToAppend(); /** Manually set the text to be prepended to the recording directory */ void setPrependText(String text); /** Manually set the text to be appended to the recording directory */ void setAppendText(String text); /** Set date text. */ void setDateText(String); /** Save settings. */ void saveStateToXml(XmlElement*); /** Load settings. */ void loadStateFromXml(XmlElement*); void handleIncomdingMessages(); /** Informs the Control Panel that recording has begun.*/ void startRecording(); /** Informs the Control Panel that recording has stopped.*/ void stopRecording(); /** Returns a list of recently used directories for saving data. */ StringArray getRecentlyUsedFilenames(); /** Sets the list of recently used directories for saving data. */ void setRecentlyUsedFilenames (const StringArray& filenames); /** Adds the RecordNode as a listener of the FilenameComponent (so it knows when the data directory has changed).*/ void updateChildComponents(); void updateRecordEngineList(); String getSelectedRecordEngineId(); bool setSelectedRecordEngineId(String id); ScopedPointer<RecordButton> recordButton; private: ScopedPointer<PlayButton> playButton; ScopedPointer<Clock> masterClock; ScopedPointer<CPUMeter> cpuMeter; ScopedPointer<DiskSpaceMeter> diskMeter; ScopedPointer<FilenameComponent> filenameComponent; ScopedPointer<UtilityButton> newDirectoryButton; ScopedPointer<ControlPanelButton> cpb; ScopedPointer<ComboBox> recordSelector; ScopedPointer<Label> prependText; ScopedPointer<Label> dateText; ScopedPointer<Label> appendText; ProcessorGraph* graph; AudioComponent* audio; AudioEditor* audioEditor; void paint(Graphics& g); void resized(); void buttonClicked(Button* button); void comboBoxChanged(ComboBox* combo); bool initialize; void timerCallback(); /** Updates the values displayed by the CPUMeter and DiskSpaceMeter.*/ void refreshMeters(); bool keyPressed(const KeyPress& key); Font font; bool open; Path p1, p2; /** Draws the boundaries around the FilenameComponent.*/ void createPaths(); Colour backgroundColour; OwnedArray<RecordEngineManager> recordEngines; ScopedPointer<UtilityButton> recordOptionsButton; int lastEngineIndex; }; #endif // __CONTROLPANEL_H_AD81E528__