From 8df175371a6ca381ea74e7ad8b535c0170ec4dcc Mon Sep 17 00:00:00 2001 From: Aaron Cuevas Lopez <aacuelo@teleco.upv.es> Date: Tue, 7 Nov 2017 05:47:27 +0100 Subject: [PATCH] Fix crash when selecting channels for audio while acquiring (Audio playing is still not working properly, but at least it won't cause crashes) --- Source/Processors/AudioNode/AudioNode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Processors/AudioNode/AudioNode.cpp b/Source/Processors/AudioNode/AudioNode.cpp index 29ff3ddf1..41cdae8d3 100755 --- a/Source/Processors/AudioNode/AudioNode.cpp +++ b/Source/Processors/AudioNode/AudioNode.cpp @@ -75,7 +75,7 @@ void AudioNode::updateBufferSize() void AudioNode::setChannel(const DataChannel* ch) { - int channelNum = dataChannelArray.indexOf(ch); + int channelNum = getDataChannelIndex(ch->getSourceIndex(), ch->getSourceNodeID(), ch->getSubProcessorIdx()); std::cout << "Audio node setting channel to " << channelNum << std::endl; -- GitLab