diff --git a/Source/Audio/AudioComponent.cpp b/Source/Audio/AudioComponent.cpp
index bd28c5c6fadf543223dfe91fd0f389a60c92ecf1..93119a912623e550a9c05661d94aca078fa920c1 100644
--- a/Source/Audio/AudioComponent.cpp
+++ b/Source/Audio/AudioComponent.cpp
@@ -47,7 +47,7 @@ AudioComponent::AudioComponent() : isPlaying(false)
 	AudioDeviceManager::AudioDeviceSetup setup;
 	deviceManager.getAudioDeviceSetup(setup);
 
-	setup.bufferSize = 128; /// larger buffer = fewer empty blocks, but longer latencies
+	setup.bufferSize = 1024; /// larger buffer = fewer empty blocks, but longer latencies
 	setup.useDefaultInputChannels = false;
 	setup.inputChannels = 0;
 	setup.useDefaultOutputChannels = true;
diff --git a/Source/Processors/ResamplingNode.cpp b/Source/Processors/ResamplingNode.cpp
index a77f70e5fd15c22071dbeacc40ad4fef72895abf..1c17cdd5ce37359d78375eabd6e98efd1313c98c 100644
--- a/Source/Processors/ResamplingNode.cpp
+++ b/Source/Processors/ResamplingNode.cpp
@@ -134,7 +134,7 @@ void ResamplingNode::prepareToPlay (double sampleRate_, int estimatedSamplesPerB
 
 	if (destBufferIsTempBuffer) {
 		destBufferSampleRate = sampleRate_;
-		tempBuffer->setSize(getNumInputs(), 2048);
+		tempBuffer->setSize(getNumInputs(), 4096);
 	}
 	else {
 		destBufferSampleRate = float(destBufferWidth) / destBufferTimebaseSecs;
@@ -189,7 +189,7 @@ void ResamplingNode::process(AudioSampleBuffer &buffer,
 
 	if (destBufferIsTempBuffer) {
 		ratio = float(nSamps) / float(buffer.getNumSamples());
-		valuesNeeded = tempBuffer->getNumSamples();
+		valuesNeeded = buffer.getNumSamples();
 	} else {
 		ratio = sourceBufferSampleRate / destBufferSampleRate;
 		valuesNeeded = (int) buffer.getNumSamples() / ratio;
@@ -278,7 +278,10 @@ void ResamplingNode::process(AudioSampleBuffer &buffer,
 	if (destBufferIsTempBuffer) {
     	
     	// copy the temp buffer into the original buffer
+
+
     	buffer = *tempBuffer;
+    	//buffer = AudioSampleBuffer(tempBuffer->getArrayOfChannels(), 2, buffer.getNumSamples());
 
     	//buffer.setSize(2,0,true,false,true);