Holds a list of processors that can be used to build the signal chain. More...
#include <ProcessorList.h>
Public Member Functions | |
ProcessorList () | |
~ProcessorList () | |
void | newOpenGLContextCreated () |
void | renderOpenGL () |
void | toggleState () |
void | changeListenerCallback (ChangeBroadcaster *source) |
bool | isOpen () |
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OpenGLCanvas () | |
~OpenGLCanvas () | |
void | setUp2DCanvas () |
void | activateAntiAliasing () |
virtual void | refreshState () |
void | resized () |
virtual void | canvasWasResized () |
void | mouseDown (const MouseEvent &e) |
void | mouseDrag (const MouseEvent &e) |
void | mouseMove (const MouseEvent &e) |
void | mouseUp (const MouseEvent &e) |
void | mouseWheelMove (const MouseEvent &, float, float) |
virtual void | mouseMoveInCanvas (const MouseEvent &e) |
virtual void | mouseUpInCanvas (const MouseEvent &e) |
virtual void | mouseWheelMoveInCanvas (const MouseEvent &, float, float) |
void | startCallbacks () |
void | stopCallbacks () |
int | getScrollAmount () |
int | getScrollBarWidth () |
void | drawScrollBars () |
void | drawRoundedRect (float x, float y, float w, float h, float r, int n) |
FTGLPixmapFont * | getFont (int fontCode) |
virtual int | getHeaderHeight () |
virtual int | getFooterHeight () |
void | setClearColor (int colorCode) |
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AccessClass () | |
~AccessClass () | |
void | setUIComponent (UIComponent *) |
Sets the object's UIComponent and copies all the necessary pointers from the UIComponent. | |
virtual void | updateChildComponents () |
Called within setUIComponent() to enable subclasses to update their members' pointers. | |
EditorViewport * | getEditorViewport () |
Returns a pointer to the application's EditorViewport. | |
DataViewport * | getDataViewport () |
Returns a pointer to the application's DataViewport. | |
ProcessorList * | getProcessorList () |
Returns a pointer to the application's ProcessorList. | |
ProcessorGraph * | getProcessorGraph () |
Returns a pointer to the application's ProcessorGraph. | |
ControlPanel * | getControlPanel () |
Returns a pointer to the application's DataViewport. | |
MessageCenter * | getMessageCenter () |
Returns a pointer to the application's MessageCenter. | |
UIComponent * | getUIComponent () |
Returns a pointer to the application's UIComponent. | |
AudioComponent * | getAudioComponent () |
Returns a pointer to the application's AudioComponent. |
Additional Inherited Members | |
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enum | colorCodes { white, black, lightgrey, darkgrey } |
enum | fontCodes { miso_regular = 0, miso_bold = 1, miso_light = 2, bebas_neue = 3, ostrich = 4, cpmono_extra_light = 5, cpmono_light = 6, cpmono_plain = 7, cpmono_bold = 8, nordic = 9, silkscreen = 10 } |
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void | showScrollBars () |
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int | scrollPix |
bool | animationIsActive |
int | refreshMs |
Holds a list of processors that can be used to build the signal chain.
Must be manually updated every time a new processor is created, and the names must match those recognized by the ProcessorGraph.
ProcessorList::ProcessorList | ( | ) |
ProcessorList::~ProcessorList | ( | ) |
void ProcessorList::newOpenGLContextCreated | ( | ) |
void ProcessorList::renderOpenGL | ( | ) |
void ProcessorList::toggleState | ( | ) |
void ProcessorList::changeListenerCallback | ( | ChangeBroadcaster * | source | ) |
bool ProcessorList::isOpen | ( | ) |