Holds the interface for editing audio output parameters. More...
#include <AudioEditor.h>
Public Member Functions | |
AudioEditor (AudioNode *owner) | |
~AudioEditor () | |
void | paint (Graphics &g) |
bool | keyPressed (const KeyPress &key) |
void | resized () |
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AccessClass () | |
~AccessClass () | |
void | setUIComponent (UIComponent *) |
Sets the object's UIComponent and copies all the necessary pointers from the UIComponent. | |
virtual void | updateChildComponents () |
Called within setUIComponent() to enable subclasses to update their members' pointers. | |
EditorViewport * | getEditorViewport () |
Returns a pointer to the application's EditorViewport. | |
DataViewport * | getDataViewport () |
Returns a pointer to the application's DataViewport. | |
ProcessorList * | getProcessorList () |
Returns a pointer to the application's ProcessorList. | |
ProcessorGraph * | getProcessorGraph () |
Returns a pointer to the application's ProcessorGraph. | |
ControlPanel * | getControlPanel () |
Returns a pointer to the application's DataViewport. | |
MessageCenter * | getMessageCenter () |
Returns a pointer to the application's MessageCenter. | |
UIComponent * | getUIComponent () |
Returns a pointer to the application's UIComponent. | |
AudioComponent * | getAudioComponent () |
Returns a pointer to the application's AudioComponent. |
Holds the interface for editing audio output parameters.
AudioEditor::AudioEditor | ( | AudioNode * | owner | ) |
AudioEditor::~AudioEditor | ( | ) |
void AudioEditor::paint | ( | Graphics & | g | ) |
bool AudioEditor::keyPressed | ( | const KeyPress & | key | ) |
void AudioEditor::resized | ( | ) |