4 #define GL_GLEXT_PROTOTYPES
10 #include <OpenGL/glu.h>
11 #include <OpenGL/glext.h>
19 #include <FTGL/ftgl.h>
21 #include "../../../../JuceLibraryCode/JuceHeader.h"
35 void setViewportRange(
int xMin,
int xMax,
int yMin,
int yMax);
37 void drawString(
float x,
float y,
void *f,
const char *
string);
38 void drawString(
float x,
float y,
int size, String s, FTPixmapFont* f);
40 void drawViewportEdge();
42 void drawViewportCross();
44 int roundUp(
int,
int);
46 double ad16ToUv(
int ad,
int gain);
48 void makeLabel(
int val,
int gain,
bool convert,
char * s);
50 void n2ProjIdx(
int i,
int *p1,
int *p2);
53 T* addressof(T& arg) {
54 return (T*)&(
char&)arg;
57 bool isFrameBufferExtensionSupported();
58 bool checkFramebufferStatus();