Holds a list of processors that can be used to build the signal chain. More...
#include <ProcessorList.h>
Public Member Functions | |
ProcessorList () | |
~ProcessorList () | |
void | newOpenGLContextCreated () |
void | renderOpenGL () |
void | toggleState () |
void | changeListenerCallback (ChangeBroadcaster *source) |
bool | isOpen () |
![]() | |
OpenGLCanvas () | |
~OpenGLCanvas () | |
void | setUp2DCanvas () |
void | activateAntiAliasing () |
virtual void | refreshState () |
void | resized () |
virtual void | canvasWasResized () |
void | mouseDown (const MouseEvent &e) |
void | mouseDrag (const MouseEvent &e) |
void | mouseMove (const MouseEvent &e) |
void | mouseUp (const MouseEvent &e) |
void | mouseWheelMove (const MouseEvent &, float, float) |
virtual void | mouseMoveInCanvas (const MouseEvent &e) |
virtual void | mouseUpInCanvas (const MouseEvent &e) |
virtual void | mouseWheelMoveInCanvas (const MouseEvent &, float, float) |
void | startCallbacks () |
void | stopCallbacks () |
int | getScrollAmount () |
int | getScrollBarWidth () |
void | drawScrollBars () |
void | drawRoundedRect (float x, float y, float w, float h, float r, int n) |
FTGLPixmapFont * | getFont (String fontName) |
![]() | |
AccessClass () | |
~AccessClass () | |
void | setUIComponent (UIComponent *) |
virtual void | updateChildComponents () |
EditorViewport * | getEditorViewport () |
DataViewport * | getDataViewport () |
ProcessorList * | getProcessorList () |
ProcessorGraph * | getProcessorGraph () |
ControlPanel * | getControlPanel () |
MessageCenter * | getMessageCenter () |
UIComponent * | getUIComponent () |
AudioComponent * | getAudioComponent () |
Additional Inherited Members | |
![]() | |
void | showScrollBars () |
![]() | |
int | scrollPix |
bool | animationIsActive |
Holds a list of processors that can be used to build the signal chain.
Must be manually updated every time a new processor is created, and the names must match those recognized by the ProcessorGraph.
ProcessorList::ProcessorList | ( | ) |
ProcessorList::~ProcessorList | ( | ) |
void ProcessorList::changeListenerCallback | ( | ChangeBroadcaster * | source | ) |
bool ProcessorList::isOpen | ( | ) |
void ProcessorList::newOpenGLContextCreated | ( | ) |
void ProcessorList::renderOpenGL | ( | ) |
void ProcessorList::toggleState | ( | ) |