Holds the interface for editing audio output parameters. More...
#include <AudioEditor.h>
Public Member Functions | |
AudioEditor (AudioNode *owner) | |
~AudioEditor () | |
void | paint (Graphics &g) |
bool | keyPressed (const KeyPress &key) |
void | resized () |
![]() | |
AccessClass () | |
~AccessClass () | |
void | setUIComponent (UIComponent *) |
virtual void | updateChildComponents () |
EditorViewport * | getEditorViewport () |
DataViewport * | getDataViewport () |
ProcessorList * | getProcessorList () |
ProcessorGraph * | getProcessorGraph () |
ControlPanel * | getControlPanel () |
MessageCenter * | getMessageCenter () |
UIComponent * | getUIComponent () |
AudioComponent * | getAudioComponent () |
Holds the interface for editing audio output parameters.
AudioEditor::AudioEditor | ( | AudioNode * | owner | ) |
AudioEditor::~AudioEditor | ( | ) |
bool AudioEditor::keyPressed | ( | const KeyPress & | key | ) |
void AudioEditor::paint | ( | Graphics & | g | ) |
void AudioEditor::resized | ( | ) |